Content

Varush

Varush in wotvffbe. Stats, jobs, abilities, how to get, trust master reward, events.
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Upcoming Unit/Vision Card Release Schedule
update 25/11/2022
Valouch
English Varush
Japaneseヴァルーシュ
RarityUR
TypeWind
Job 1Bladesoul
Job 2Kotodama Wielder
Job 3White Mage
RelationUnaffiliated
AcquisitionSummon
Time LimitedNo
Release Date (JP)June 2021
Release Date (GL)Oct 2021

Overview

Varush is a magic samurai that plays like a bruiser. Primarily using Slash attacks that scale off of MAG while also having some SPR to deal with other mages. Since he's a MAG-based unit, he's able to also deal high magic damage or give high heals through his sub-job options.

His main job, "Bladesoul", is like an upgraded (or modernized) version of Rune Knight's job since it's also melee ranged attacks with MAG scaling, has SPR piercing rate passive, and HP draining attack. Compared to Rune Knight, Bladesoul has a better offensive buff since it lasts for 3 turns, and comes with more defensive options, mainly to go against other magic damage dealers. This tankyness will help Varush survive better so that he can recover lost HP through regen or Spirit Stealer.

His damage isn't comparable to other focused damage dealers, but his advantage is in attrition. The tankyness + damage absorption attack works well together, and he has a high chance of inflicting Paralyze through his burst. Going with White Mage sub job even lets him heal others and fully revive a unit, while going with Kotodama Wielder sub job will give him some magic attacks so that he can use 2 damage types.

Trust Master Reward

Limit Burst

Blade of the Searing Winds

Deals Dmg (L) to targed based on caster's MAG stat & chance of inflicting Paralysis for 3 turns.

Effect TypeMagic Magic
Attack TypeSlash Slash
ElementWind Wind
AP43
UseLimit1
Max Effect (at Lv.20)Dmg: 200%, Inflict Paralyze Chance: 67% (Paralysis Chance: 80%)

LargeRange4Area1
Range Height1
Area Height0

Master Ability

Master Ability 1

Wind Unit Allies' Max HP +10% / Wind Attack +15, own SPR +5 / HP +15%

Master Ability 2

Own AP Consumption -20% (removes after taking Dmg 2 times) / SPR +15 / Max HP +15% / Magic Attack Res +15 / MAG +20%

Max Stats

Lvl 99, All JobLv Max

HP2169AGI58
TP121DEX202
AP136Luck152
ATK71Move3
MAG320Jump1
DEF0Range1
SPR0Cost90

Stats Bonus on Ability Board

StatsBonus+
HP+180
TP+3
Starting AP +2
MAG +70
AGI +4
DEX +18
Luck +36
SPR +2
MAG%+20%

Lvl 120, EX JobLv Max

HP2672AGI58
TP125DEX233
AP142Luck168
ATK88Move3
MAG379Jump1
DEF0Range1
SPR0Cost90

Stats Bonus on EX Job Ability Board

StatsBonus+
HP+250
TP+3
AGI +2
DEX +11
Critical Rate+8
Max Damage+2000
Max Level+21

EX Job Skills

Command Sacred Swordsong Formation

Raises Slash ATk of allies within area around self for 3 turns & raises own Critical Hit Rate/SPR for 3 turns.

Command Revivifying Barrier

Bestows a barrier on self that negates a certain amount of Magic Dmg & bestows Regen for 3 turns.

Command Spirit Stealer

Deals Dmg (M) to target based on casters MAG stat & absorbs some of Dmg dealt.

Bladesoul Main Skills

Command Magic Buster

Deals Dmg (S) to target based on caster's MAG stat & lowers ATK/MAG for 3 turns.

Command Swordsong Formation

Raises Slash ATk of allies within area around self for 3 turns & raises own Critical Hit Rate for 3 turns.

Command Bamboo Splitter

Deals Dmg (L) to target based on casters MAG stat & raises own CT (S) upon Critical Hit.

Command Banishing Barrier

Bestows a barrier on self that negates a certain amount of Magic Dmg.

Command Countermand Slash

Significantly lowers reaction ability activation rate of targets within range for 3 turns, then deals high-accuracy Dmg (M) based on caster's MAG stat.

Bladesoul Sub Skills

Command Slate Wiper

Deals Dmg (S) to targets within range based on casters MAG stat & removes all Buffs upon Critical Hit.

Command Brave Breaker

Deals Dmg (M) to target based on casters MAG stat & lowers Bravery for 3 turns upon Critical Hit.

Support Mind-Body Unity

Raises Max HP/SPR.

Support Bladesoul Lore

Raises AGI/SPR Piercing Rate.

Reaction Preemptive Revenge

Chance of Preemptive Strike when taking Dmg & raises Dmg according to amount of own HP lost.

Kotodama Wielder Sub Skills

Command Nimble Movement

Raises own Jump/Move by 1 for 3 turns.

Command Unevadable Pain

Deals Dmg (S) to target based on caster's MAG stat & Guaranteed Hit.

Command Diffusive Perplexity

Chance of inflicting Confusion to targets within area around self for 3 turns.

Command Earth-Rending Pain

Deals Dmg (L) to target based on caster's MAG stat after movement to target panel.

Command Spirit-Breaking Pain

Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Stun for 1 turn.

Command Bursting Light

Deals Dmg (L) to targets within range based on caster's MAG stat.

Support MAG Up Lv. 1

Raises MAG.

Support Earth Spirit's Blessing

Raises SPR/Earth Res.

Reaction Steeled Ephemeral Form

Chance of taking reduced Dmg.

White Mage Sub Skills

Command Esuna

Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from target.

Command Cura

Recovers HP (S) of allies within range.

Command Cure

Recovers target's HP (S).

Command Protect

Bestows Protect on ally for 3 turns.

Command Raise

Chance of recovering target from KO status and recovering HP (Min).

Command Shell

Bestows Shell on ally for 3 turns.

Command Curada

Recovers Target's HP (M).

Command Full-Life

Chance of recovering target from KO status and fully recovering HP.

Support March of the Saints

Nullifies Doom.

Reaction Regenerator

Chance of bestowing Regen on self for 3 turns when taking Dmg.

Resistances

SlashingPiercingBlunt (Striking)ShootingMagic
15%5%-5%5%--

FireIceWindEarthThunderWaterLightDark
---10%--20%--------

PoisonFrozenBlindSleepSilence
--------10%
ParalyzeConfusePetrify (Stone)ToadCharm
----------
Slow StopImmobilizeDisableBerserk
50%------50%
DoomStun
----

Awakening

Awakening Materials
SoulWind Fragment of ThoughtWind Awakening PrismRainbow Fragment of ThoughtRainbow Vision Sphere
2★
Awoken Soul of Wind 2★

50

1010--
3★
Awoken Soul of Wind 3★

50

3030-1
4★
Awoken Soul of Wind 4★

50

506013
5★
Awoken Soul of Wind 5★

50

10012035
6★
Awoken Soul of Wind 6★

50

150150510
Total-340370919

Limit Break

Limit BreakRainbow Vision SphereShard
1st140
2nd180
3rd2120
4th2160
5th3200
Total9600

Comments

Anonymous
his normal attack is magical, it's 100 times better than elena's
<< Anonymous
Anonymous Reply
Except Elena is 100 times better than him.
<< Anonymous
Jakol Reply
Elene is much better for a 100-cost unit
Anonymous
I have him and he is underestimated. He lacks physical tankness so it is usually a tossup to focus on mag equipment and use steel passive or focus def and with preemptive strike.

He is literally a WoW shaman without windfury. He is useful in all game aspects.

Though he can hit has as hell, he does have major set backs.

His Kotodama skills are useless in PvP because he does not active them fast enough, but his healing subclass outshines his potential.

His life drain skill not worth the troubles. At max its 33% drainage and highest damage I've done been 9k but he avgs around 5k, and the skill needs alot of ap buildup.

He has small Hp pool and does not evade much.

He does not have large aoe skills like werewolf Leela, or range, but he does have aoes. He lacks crowd control and damage over time skills.

His role is in the background healing and finishing off than an opener.

He is S quality, not A.
Vatzu
what weapon his going to use
<< Anonymous(Vatzu)
Anonymous Reply
The weapon he came with.
<< Anonymous(Vatzu)
Anonymous Reply
Seiten (Magic Katana)
Anonymous
I feel like this guy is going to go very well with Howlett o.o
<< Anonymous
Anonymous Reply
I feel like this guy is going to be exactly like Howlett, where no one pull for him despite his greats stats because people prioritize their visiore to limited units.
<< Anonymous
Anonymous Reply
Doesn't look very special to me.
Anonymous
Wow they are adding Keiji Maeda (Sengoku Basara) to this game, Sick!

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