AP (Attack Points) is consumed to perform Limit Burst and abilities that deal Dmg.
Units can gain AP by:
・Picking Crystals up
・Peforming abilities requiring TP
By peforming side attack, back attack, weakness attack, critical hit, and KO, units gain more AP.
Front attack: +8
Side attack: +14
Back attack: 20
Critical hit: +4
Each time performing abilities requirng TP, units can gain AP by half the amount of consumed TP.
Units with Acquired AP Up support ability (max level) gain 1.5 times more AP by attacking.
The effect of this ability doesn't affect the amount of AP acquired by consuming TP.
Units whose main jobs are physical striker classes, like Soldier, Lancer, and Paladin, gain 18% of their max AP as initial AP.
Units whose main jobs are spell caster classes, like Black Mage, Time Mage, and Cleric, gain 75% of their max AP as initial AP.
Units whose main jobs are Red Maeg gain 50% of their max AP as initial AP.
Units can increase their max AP by equipping Esper. Meaning their initial AP are raised as well.
AP Steal, Acquired AP Up Lv. 1, Initial AP Up Lv.1
UR Units & Tier List
MR Units & MR Tier List
Unit/Vision Card Release Schedule
Damage Mechanics V2.0
SR Units & SR Tier List