Critical Hit Dmg +40% / AGI +10%
Lightning Unit Allies' Max HP +10% / Sleep Res +25, own Max HP +20% / Critical Hit Rate +20
Significantly raises own ATK/DEF/SPR for 1 turn.
Recovers a set of percentage of HP (M) of allies within area around self & recovers TP (M).
Significantly raises Strike ATK of allies within area around self for 3 turns & raises own DEF Piercing Rate for 3 turns.
Deals 2-Hit Dmg (S) to target.
Significantly raises ATK for 1 turn.
Restores HP/TP (M) of allies within area around self.
Chance of recovering target from KO status and recovering HP (Min).
Removes Poison, Blind, Sleep, Silence, Stone, Toad, Immobilize, Disable from self and allies within range.
Chance of inflicting Doom on target.
Deals Dmg (M) to targets within range (does not affect targets with Float status).
Deals Dmg (S) to target.
Raises Strike ATK.
Raises Max HP.
Chance of Counterattack when taking Phys Attack Dmg.
Deals Dmg (S) to targets within range & lowers ATK for 3 turns.
Raises own Max HP for 3 turns & recovers the amount of HP raised
Deals Dmg (S) to targets within range & lowers MAG for 3 turns.
Deals Dmg (S) to targets within range & lowers AGI for 3 turns.
Deals Dmg (M) to target & chance of inflicting Disable for 3 turns.
Deals Dmg (M) to target & lowers ATK/MAG/AGI for 3 turns.
Raises Debuff Res.
Chance of damage reduction when taking Dmg.
Raises target's AGI for 3 turns.
Deals Non-Elemental Dmg (M) to target based on caster's MAG stat.
Lowers DEF of targets within range for 3 turns.
Lowers SPR for targets within range for 3 turns.
Increases thunder resistance for 3 turns to allies within area
Deals Dmg (S) to targets within range based on caster's MAG stat & lower All Elemental Res for 3 turns. (Target Unit Possible)
Raises Debuff Res/Magic Attack Res.
Increases effect duration of Buffs/Debuffs cast by self by 1 turn.
Removes all Buffs from enemy when taking Dmg.
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