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Bravery & Faith

Bravery & Faith in wotvffbe. What is bravery and faith, how to raise, how to lower, how to use guild barracks.
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You can see the answer to a question, "How do the Bravery and Faith stats work?" by the wotvffbe official.

What is Bravery?

Bravery & Faith 1

Bravery affects the following:

・The chance of activating a reaction ability when attacked by a physical attack.

・The amount of damage an unit deals with physical attacks.


Bravery decreases when a unit is KO'd or from the effect of certain abilities such as Chicken Blade and Dragon's Roar.

How to Raise Bravery

An unit can increase it's Bravery by:

・Being assigned to the Guild Barracks (maximum 70).

・Picking up a Crystal dropped by killed enemies during battle (maximum 97).

・Certain abilities such as Meditation (maximum 97).

Chicken Status

Bravery & Faith 2

If Bravery of a unit is 9 or lower, that unit becomes Chicken in battle. A chicken unit takes more damage and moves to avoid enemy units. You can't control it.

During battle, a Chicken unit regains 1 Bravery each turn and is cured once it's Bravery reaches 10.

What is Faith?

Faith affects the followings:

・The amount of magic damage that a unit inflicts and takes.

・The amount of HP restored by abilities.

・The chance of activating a reaction ability when attacked by a magic attack.

・The chance of being afflicted or afflicting status effects.

How to Raise Faith

Faith can be increased by:

・The effect of abilities like Cheer and Final Hour (Final Hour's effect lasts only in the battle that ability is used) (maximum 97).

・The Guild Barracks (maximum 70 - not yet implemented in GL).

On the Global server placing a unit in the barracks lowers faith. On the Japanese server, when placing units on the barracks, you can select to raise or lower faith; this selection will be implemented in the global server at a later date.

How to Auto Raise Faith with Fina Guide will help you as well. Check it!

Carry Over

・25% of the amount of Bravery/Faith raised or lowered during battle will be carried over.

・Changes in multi-player quests won't be carried over.

・The amount of raised or lowered Bravery/Faith by abilities such as Final Hour won't be carried over since that ability has turn restrictions.

Tips

Basically, a unit in the front lines with physical attacks should have high Bravery and low Faith. It can then deal more physical damage, have a higher chance of activating reaction abilities, and take less magic damage.

However, if you want that unit to gain more HP from healing abilities, it should have high Faith.

A unit in the back lines with magical attacks should have high Bravery and high Faith. Then it will deal more damage with magic-type abilities.

Exceptions

Abilities such as Divine Healing and Chakra are physical, but the amount of restored HP depends on Faith of the caster and target.

Starter Guides

Comments

Anonymous
Can anyone explain, what it means by magical damage, is it magical type damage or any skills with magic as its multiplier?
<< Anonymous
Anonymous 12days ago Reply
Magical type I belive. So spellblade is physical based off magic stat but cause it's physical it's tied to bravery not faith
Anonymous
Faith adjustment in barracks is implemented in Global, now.
Anna
What's the lowest faith can go in the barracks??
<< Anonymous(Anna)
Anonymous Reply
30 is the lowest
Anonymous
Brave and Faith is up to 97 only?
<< Anonymous
Anonymous Reply
i think so,my ramza is not getting any after 97..
<< Anonymous
Anonymous Reply
Brave can reach 100 if your unit equip Hero's ring (not permanent though)

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