English | Fina |
---|---|
Japanese | 記憶喪失の少女 フィーナ |
Rarity | MR |
Type | |
Job 1 | White Mage of Lapis |
Job 2 | Gunner |
Job 3 | Cleric |
Relation | FFBE |
Acquisition | Summon |
Time Limited | No |
Release Date (JP) | Nov 2019 |
Release Date (GL) | Apr 2020 |
She has better resists than Mediena the so called top mage, Ayaka the best healer only has slightly better resists than fina and about the same HP.
Give her Innocent Shooter/Shot Mastery, Auto Cure and her trust reward and just let her do her thing. I recently got ayaka and honestly, Fina is more useful so far. That May change once raids and stuff start up, but for now I'll keep using her.
Fina is not as bad as described, people keep forgetting about cards / espers fortifications and TMR.
She's a fine healer and a decent DD for a MR (in fact she holds 75% average DPS from 3* DPS tree MR level, despite she is considered a magic user).
She has the perfect MR sinergy between healer and DD since most of her DD abilities recover AP, the MAG/ATK/Protect of cheer also makes her decently resilent for a MR. Currently i have her at lvl 65 and loving her capability.
DEX +15%, Magic Attack Res +25
Light Unit Allies' Max HP +10% / Blind Res +25, own Accuracy Rate +20 / Activation Time -200
HP | 1597 | AGI | 57 |
---|---|---|---|
TP | 142 | DEX | 129 |
AP | 133 | Luck | 127 |
ATK | 137 | Move | 3 |
MAG | 247 | Jump | 1 |
DEF | 0 | Range | 3 |
SPR | 0 | Cost | 60 |
Stats | Bonus+ |
---|---|
HP+ | 107 |
TP+ | 6 |
Starting AP+ | 4 |
ATK+ | 28 |
MAG+ | 41 |
AGI+ | 5 |
DEX+ | 31 |
Luck+ | 18 |
AP%+ | 20% |
HP | 2163 | AGI | 57 |
---|---|---|---|
TP | 148 | DEX | 177 |
AP | 138 | Luck | 163 |
ATK | 271 | Move | 3 |
MAG | 391 | Jump | 1 |
DEF | 0 | Range | 3 |
SPR | 0 | Cost | 60 |
Stats | Bonus+ |
---|---|
HP+ | 50 |
TP+ | 3 |
Starting AP + | 2 |
ATK + | 7 |
MAG + | 48 |
AGI + | 2 |
Max Damage+ | 2000 |
Max Level+ | 21 |
Enhances Range. Recovers HP (M) of allies within range & removes Poison, Frostbite, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Gradual Petrify, Toad, Immobilize, Disable, Berserk, and Stun from allies within range.
Deals Light Dmg (M) to targets within range based on caster's MAG stat & lowers Accuracy Rate for 3 turns.
Range+1 & raises MAG/Healing Power.
Recovers target's HP (S).
Deals Dmg (S) to target.
Recovers HP (M) of allies within range.
Chance of recovering target from KO status and fully recovering HP.
Bestows Regen on allies within area around self for 3 turns.
Deals Dmg (S) to target & chance of inflicting immobilize for 3 turns.
Recovers HP (S) of allies within range.
Raises ally's Faith & raises ATK/MAG for 3 turns & bestows Protect.
Deals Dmg (S) to target & Guaranteed Hit.
Deals Light Dmg (S) to targets within range.
Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from target.
Nullifies Doom.
Range +1 & raises MAG.
Chance of recovering own HP (S) when taking Dmg.
Raises Missile ATK of allies within area around self for 3 turns & Range +1.
Deals Dmg (S) to target & chance of inflicting Blind for 3 turns.
Deals Missile Dmg (S) to target & chance of inflicting Immobilize for 3 turns.
Raises Critical Hit Rate of allies within area around self for 3 turns.
Deals Missile Dmg (M) to target & Piercing & bestows Beast Eater.
Deals Dmg (L) to target & chance of inflicting Disable for 3 turns.
Range +2 & lowers Evasion Rate.
Raises Missile ATK.
Chance of Counterattack when taking Dmg.
Recover target's HP (S).
Deals Light Dmg (S) to target based on caster's MAG stat.
Deals Dmg (S) to target & lowers AGI for 3 turns.
Raises Light Res of allies within range for 3 turns.
Raises Dark Res of allies within range for 3 turns.
Removes all Debuffs from targets within range.
Raises SPR.
Chance of recovering own HP (S) when taking Dmg.
-10% | -10% | -10% | -10% | 5% |
-- | -- | -- | -- | -- | -- | -- | -15% |
-- | -- | -- | -- | -- |
-25% | -- | 50% | -- | 10% |
-- | 50% | -- | -- | -- |
-- |