
Equipment is divided into 3 categories: weapons, armor, and accessories. A unit that equips them gains additional stats, effects, and abilities.
Weapons, armor, and accessories can be enhanced by leveling, awakening, and crafting to add "+".
There are 13 stats for weapons, armor, and accessories. A unit can increase his/her stats by equipping them.
Increased stats can't be duplicated and only the higher one is applied. If a unit equipping an weapon that increases HP by 30 and an accessory that increases HP by 15, that unit gains additional 30 HP and not 45 HP.
| HP | Hit Points | ACC | Accuracy |
|---|---|---|---|
| TP | TP | EVADE | Evade |
| AP | Ability Points | AGI | Agility |
| ATK | Attack | DEX | Dexterity |
| MAG | Magic | CRIT | Critical |
| DEF | Defense | CRIT EVADE | Critical Evade |
| SPR | Spirit |
To strengthen equipment's stats effectively, you have to know about leveling and types. These features are explained in guide ②.

Some pieces of equipment have their own effects at start or with "+", and effects are strengthened by leveling or increasing "+ (+1~5)" .

Some pieces of equipment have their own abilities. A unit with a piece of equipment with an ability can use that ability. Equipment abilities are Just like abilities units acquire.
Abilities can be strengthened by spneding Ampot.

Each unit has 3 equip slots. The 2nd and 3rd ones are unlocked by the 2nd and 4th limit breaks.
The 3rd equip slot is only for trust master reward.
A unit can't equip 2 weapons simultaneously. Armor is same.
Trust master reward is equipment that you get by performing 5 awakenings and 5 limit breaks on a unit.
Each unit has it's owen trust master reward.

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