Equipment is divided into 3 categories: weapons, armor, and accessories. A unit that equips them gains additional stats, effects, and abilities.
Weapons, armor, and accessories can be enhanced by leveling, awakening, and crafting to add "+".
Stats
There are 13 stats for weapons, armor, and accessories. A unit can increase his/her stats by equipping them.
Increased stats can't be duplicated and only the higher one is applied. If a unit equipping an weapon that increases HP by 30 and an accessory that increases HP by 15, that unit gains additional 30 HP and not 45 HP.
HP
Hit Points
ACC
Accuracy
TP
TP
EVADE
Evade
AP
Ability Points
AGI
Agility
ATK
Attack
DEX
Dexterity
MAG
Magic
CRIT
Critical
DEF
Defense
CRIT EVADE
Critical Evade
SPR
Spirit
To strengthen equipment's stats effectively, you have to know about leveling and types. These features are explained in guide ②.
Effect
Some pieces of equipment have their own effects at start or with "+", and effects are strengthened by leveling or increasing "+ (+1~5)" .
Ability
Some pieces of equipment have their own abilities. A unit with a piece of equipment with an ability can use that ability. Equipment abilities are Just like abilities units acquire.
Abilities can be strengthened by spneding Ampot.
Equip Slots
Each unit has 3 equip slots. The 2nd and 3rd ones are unlocked by the 2nd and 4th limit breaks.
The 3rd equip slot is only for trust master reward.
A unit can't equip 2 weapons simultaneously. Armor is same.
Trust Master Reward
Trust master reward is equipment that you get by performing 5 awakenings and 5 limit breaks on a unit.
Are bonuses stats better than base stats?
For example I can make platinum rod with a max MAG of 162, but +15magic (bonuses stat at +5 weapon) Or I can buy the Sage Staff with Magic ability at MAG max of 232, but it would take forever to get the bonus stats on it. Is the sage staff better?
Bonuses are usually more important than base stats. A +15 magic attack up will translate to more damage than +15 mag. I would recommend the Sage Staff for healers with very little offensive options since their healing spells will benefit from the additional mag over the magic attack bonus. Still, because the Sage Staff has such high mag, if you're able to max that stat at +5, it is still good.
Grief Heart
Everything I read says equipment stats do not stack at all. However for as long as I have played (about 2 month) equipment stats do stack, however at diminished rates. So a weapon with 30 hp would add something like 10 hp even if an armor with 300 hp is already equipped.
Of course, because equipment stacking is not a feature from launch, it's an update.
Ir0nli0nzi0n
Do you have to equip an item of a higher proficiency requirement to increase equipment proficiency (if I have a character with weapon prof c do I have to equip a prof b to continue increasing weapon proficiency or will it increase with a lower requirement item?)
You can raise proficiency regardless of the rarity, but as your proficiency increases, the effectiveness of the equipment will increases. Personally, I think of it in a similar respect to esper resonance.
Twinavo
what if opposite stats equipped? like i have golden armor with -10 ACC, and fairy ring accessory with +2 ACC, does game use +2 ACC or it is total as -8 ACC?
I want to know about this too, if stats dont stack and take the highest value, so the minus should be ignored right? I this case he should get +2 acc?
Laysh Poljah
Why is nearly every piece of equipment I have no matter the level of it, dropping stats? Like I have a lvl 10 sword and no matter who I try to give it to, it drops some stats but a lvl 1 I have does neither positive nor negative stats
Your equipment proficiency is to low. Each character has their own proficiency for each piece (Weapon, Armor, Accessory), ranging from E-A (Unit tab - Bottom left shows character proficiency.). Higher the rarity of the item, the higher proficiency required. The more you use the character/equipment, the higher your proficiency will be. You still get a portion of the stats~
Blacticus
Can I equip 2 Accessories and/or have them both be TMR’s?
You'll lose adamantite obviously, but you'll gain the max stats the equipment have and this is guaranteed, unlike + weapons whereby the stats are randomize even at +5 fully leveled.
This is completely false and misleading, max stats are only guaranteed on N rarity equipment, just tested this myself and lost a lot of adamantite, thanks for nothing
Pupunator
Hermes Sandals is the only accessory worth getting
No. this game will only take the highest number on your equipment. on the other hand, effect bonus can stack with equipment parameter.
Ruiyl
What happens when a unit changes into a job that uses other type of weapon? For example, when Lilyth unlocks Hunter job, will she be able to equip bow?
Your character gains weapon/armor/accessory proficiency each time you take it to battle (multi quest & skip ticket excluded). There's no fast way to raise it, just play through Story quests over and over to increase it. Highest proficiency is A.