English | Auron |
---|---|
Japanese | アーロン |
Rarity | UR |
Type | |
Job 1 | Legendary Guardian |
Job 2 | Pugilist |
Job 3 | Soldier |
Relation | FFX |
Acquisition | Summon |
Time Limited | Yes |
Release Date (JP) | Nov 2020 |
Release Date (GL) | Mar 2021 |
Auron is an ice and slash type damage dealer that boasts 3 different attack type resistances by 10% at base, and has a variety of attack moves with decent range that's good in high level contents. His arrival also comes with his signature weapon, the Shimmering Blade, further boosting his slash and ice attack by a significant amount. Potentially making him more f2p friendly since he's easier to build.
All of his counters only have a range of 1, but there are some minor variations between them. Counter (Auron) is arguably the best, since it's upgradeable through The Guide of the Story that also increases AGI. Flurry Counter is also upgradeable, and is a 2 hit counter attack, which can be good if it fits your mono ice team.
All of his main job skills are pretty good, and using it as a subjob gives Majestic Phoenix, a single skill that reduces both ATK and MAG, useful against bosses. His pugilist subjob gives strike attack skills, which won't benefit your weapon bonus, but comes with Shifting Strike to help get in range, then Spirit Breaker for ATK debuff. Soldier subjob is for more damaging abilities like Hazard Break and Hazard Spin that uses HP.
Upgrading him to EX upgrades his Infinite Possibilities to give DEF pentration, making him quite the tank buster if paired with his passive: One-Eyed Swordsman. The God-Killer upgrade and the new skill, Crouching Dragon, are nice additions, but not game changer enough if you're low on EX materials.
Raises own DEF Piercing Rate, then deals Non-Elemental Dmg (L) to targets within range.
Effect Type | Physical |
---|---|
Attack Type | Slash |
Element | Non-elemental |
AP | 58 |
UseLimit | 1 |
Max Effect (at Lv.20) | Dmg: 200%, DEF Piercing Rate: +40 |
Range Height | 1 |
---|---|
Area Height | 2 |
Raises own DEF Piercing Rate, then deals Non-Elemental Dmg (L) to targets within range & bestows a barrier that reduces own Dmg (3 times).
Effect Type | Physical |
---|---|
Attack Type | Slash |
Element | Non-elemental |
AP | 58 |
UseLimit | 1 |
Max Effect (at Lv.20) | Dmg: 200%, DEF Piercing Rate: +41, Dmg taken: -50% |
Range Height | 1 |
---|---|
Area Height | 2 |
Ice Unit Allies' Max HP +10% / Ice Attack +15, own SPR +10
Slash Attack Res Piercing Rate +30 / Enhances Limit Burst: Tornado.
HP | 2631 | AGI | 56 |
---|---|---|---|
TP | 130 | DEX | 142 |
AP | 123 | Luck | 143 |
ATK | 308 | Move | 3 |
MAG | 66 | Jump | 1 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 80 |
Stats | Bonus+ |
---|---|
HP+ | 150 |
ATK+ | 33 |
DEX+ | 31 |
Luck+ | 65 |
Critical Rate+ | 14 |
DEF+ | 6 |
ATK%+ | 20% |
HP | 3290 | AGI | 56 |
---|---|---|---|
TP | 136 | DEX | 184 |
AP | 129 | Luck | 161 |
ATK | 368 | Move | 3 |
MAG | 85 | Jump | 1 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 80 |
Stats | Bonus+ |
---|---|
HP+ | 50 |
ATK+ | 35 |
AGI+ | 2 |
DEX+ | 6 |
Luck+ | 11 |
Critical Rate+ | 8 |
Max Damage+ | 2000 |
Raises own Accuracy Rate/Critical Hit Rate/DEF Piercing Rate for 3 turns.
Destroys any barrier that reduces Phys Dmg on target, then deals Dmg (M) to target & raises own Slash ATK for 3 turns.
Deals Dmg (L) to target & chance of inflicting Paralysis for 3 turns.
Deals Dmg (S) to target.
Raises own Accuracy Rate/Critical Hit Rate for 3 turns.
Deals 2-Hit Dmg (M) to target & Guaranteed Hit.
Deals Dmg (M) to targets within range & chance of inflicting Immobilize for 3 turns.
Destroys any barrier that reduces Phys Dmg on target, then deals Dmg (M) to target.
Deals Dmg (M) to target & lowers ATK/MAG for 3 turns.
Bestows Regen on allies within area around self for 3 turns & nullifies Poison.
Raises DEF Piercing Rate & Nullifies Blind.
Raises AGI & chance/power of Counter.
Chance of Counterattack when taking Dmg & lowers DEF for 3 turns.
Raises own Max HP for 3 turns & recovers the amount of HP raised & raises DEF.
Deals Dmg (S) to target after movement to target panel.
Recovers a set of percentage of own HP (S).
Deals Dmg (M) to target & lowers ATK for 3 turns and increases debuff effect according to own number of times having taken damage (up to 5 times).
Significantly raises Strike ATK of allies within area around self for 3 turns & raises own DEF Piercing Rate for 3 turns.
Raises Max HP/ATK.
Raises Accuracy & chance/power of Flurry Counter.
Chance of 2-Hit Counterattack when taking Dmg.
Absorbs target's TP.
Consumes own HP to raise own ATK for 3 turns.
Deals Dmg (Min) to target & chance of inflicting Paralysis for 3 turns.
Deals Dmg (M) to target.
Consumes own HP to deal Dmg (L) to targets within area around self.
Consumes own HP to deal Dmg (L) to targets within range.
Significantly raises ATK & lowers All Attack Res.
Chance of Counterattack when taking Phys Attack Dmg.
10% | -5% | -10% | 10% | 10% |
-10% | -- | 20% | -- | -- | -- | -- | -- |
-- | -- | -- | -- | |
50% | -- | -- | -- | -- |
-- | -- | -- | 50% | -- |
10% | -- |
Limit Break | Rainbow Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |
Total | 9 | 600 |