Content

Kilphe | Unit

Kilphe in wotvffbe. Stas, jobs, abilities, master ability, trust master reward, awakening, limit break, event, campaign.
WOTV Breaking News
Upcoming Unit/Vision Card Release Schedule
update 28/07/2022
Kilfe
English Kilphe
Japaneseキルフェ
RarityUR
TypeEarth
Job 1Staff Mage
Job 2Spellblade
Job 3White Mage
RelationFennes
AcquisitionSummon
Time LimitedNo
Release Date (JP)Apr 2020
Release Date (GL)August 2020

Trust Master Reward

Limit Burst

Stave Collector

Lowers Magic Res of target for 3 turns, then deals Dmg (L) based on casters MAG stat.

Effect TypeMagic Magic
Attack TypeMagic Magic
ElementEarth Earth
AP46
UseLimit1
Max Effect (at Lv.20)Dmg: 200%, Magic Res-: 38%

Crossrange2Area2
Range Height1
Area Height0

Stave Collector (Master Ability 2 Enhance)

Lowers Magic Res of target for 3 turns, then deals Dmg (L) based on casters MAG stat.

Effect TypeMagic Magic
Attack TypeMagic Magic
ElementEarth Earth
AP46
UseLimit2
Max Effect (at Lv.20)Dmg: 200%, Magic Res-: 38%

Master Ability

Master Ability 1

HP +20%, Activation Time -20%

Master Ability 2

Earth Unit Allies' Max HP +10% / Earth Attack +15, own Max HP +30% / AGI +10% / Slash/Magic Attack Res +15 / Enhances Stave Collector.

Max Stats

Lvl 99, All JobLv Max

HP2140AGI58
TP147DEX164
AP142Luck140
ATK69Move3
MAG259Jump1
DEF0Range1
SPR0Cost80

Stats Bonus on Ability Board

StatsBonus+
HP+90
TP+15
Starting AP+2
MAG+56
DEX+25
Luck+30
DEF+6
SPR+4
Luck%+20%

Lvl 120, EX JobLv Max

HP3082AGI58
TP154DEX185
AP150Luck150
ATK92Move3
MAG393Jump1
DEF0Range1
SPR0Cost80

Stats Bonus on EX Job Ability Board

StatsBonus+
HP+40
MAG +35
AGI +2
DEX +11
Luck +11
DEF +4
Max Damage+2000
Max Level+21

EX Job Skills

Command Energy Blaster

No Activation Time. Deals Dmg (L) to targets within range based on caster's MAG stat & Guaranteed Hit.

Command Staff of Augmentation

Raises own Magic ATK/DEF & lowers AP Consumption for 3 turns.

Support Oathkeeper's Conviction

Raises MAG/SPR Piercing Rate.

Staff Mage Main Skills

Command Earth Staff

Deals Earth Dmg (S) to target based on caster's MAG stat & chance of lowering CT (S).

Command Winged Staff

Raises own Jump/Move by 1 for 3 turns.

Command Shield of Staves

Bestows a barrier on self that reduces Phys Dmg (3 times).

Command Energy Buster

Deals Dmg (L) to targets within range based on caster's MAG stat & Guaranteed Hit.

Command Faith Rising

Raises Faith of allies within area around self.

Staff Mage Sub Skills

Command Confusing Staff

Chance of inflicting Confusion to targets within area around self for 3 turns.

Command Step & Magic

Deals Dmg (S) to target based on caster's MAG stat after movement to target panel.

Command Stunning Staff

Deals Dmg (S) to target based on caster's MAG stat & chance of inflicting Stun for 1 turn.

Support MAG Up Lv. 1

Raises MAG.

Support DEF Up Lv.1

Raises DEF.

Reaction Anti-Barrier

Chance of taking reduced Dmg.

Spellblade Sub Skills

Command Bio Blade

Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Poison for 3 turns.

Command Stone Blade

Deals Earth Dmg (S) to target based on caster's MAG stat & bestows Lightning Killer.

Command Resist Magic

Raises Magic Attack Res of allies within area around self for 3 turns.

Command Taunting Spell

Deals Dmg (S) to targets within range based on caster's MAG stat & increases chance of being targeted for 3 turns.

Command Magic Barrier

Bestows a barrier on self that reduces Magic Dmg (3 times).

Support Providence of Lightning

Raises Magic Attack Res/Lightning Res.

Reaction Magic Guard

Chance of damage reduction when taking Magic Attack Dmg.

White Mage Sub Skills

Command Esuna

Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from target.

Command Cura

Recovers HP (S) of allies within range.

Command Cure

Recovers target's HP (S).

Command Protect

Bestows Protect on ally for 3 turns.

Command Raise

Chance of recovering target from KO status and recovering HP (Min).

Command Shell

Bestows Shell on ally for 3 turns.

Command Curada

Recovers Target's HP (M).

Command Holy

Deals Light Dmg (L) to target based on caster's MAG stat & Guaranteed Hit & bestows Reaper Killer.

Support March of the Saints

Nullifies Doom.

Reaction Regenerator

Chance of bestowing Regen on self for 3 turns when taking Dmg.

Resistances

SlashingPiercingBlunt (Striking)ShootingMagic
15%-10%-10%15%10%

FireIceWindEarthThunderWaterLightDark
-----10%--20%------

PoisonFrozenBlindSleepSilence
------50%
ParalyzeConfusePetrify (Stone)ToadCharm
------50%--
Slow StopImmobilizeDisableBerserk
--------10%
DoomStun
----

Awakening

Awakening Materials
SoulEarth Fragment of ThoughtEarth Awakening PrismRainbow Fragment of ThoughtRainbow Vision Sphere
2★
Earth Awakening Soul  2★

50

1010--
3★
Earth Awakening Soul  3★

50

3030-1
4★
Earth Awakening Soul  4★

50

506013
5★
Earth Awakening Soul  5★

50

10012035
6★
Earth Awakening Soul  6★

50

150150510
Total-340370919

Limit Break

Limit BreakRainbow Vision SphereShard
1st140
2nd180
3rd2120
4th2160
5th3200

Events & Campaigns

Images

Kilfe3
KilfeAbility1
KilfeAbility2
KilfeAbility3
KilfeAbility4

Comments

Hot New Top
Anonymous
aslong as u have lucia in ur team .. kilfe cant do anything
<< Anonymous
FFT OG Reply
naah, just build a resistance team and a dedicated tank, lucia will just be fine
<< Anonymous(FFT OG)
Anonymous Reply
same logic goes to the kilphe team then, build a resistance team vs lucia and kilphe will be fine.
<< Anonymous
Anonymous Reply
Kilphe can even take neutral wind damage if you give her ochu as her esper. Pair that with her already resisting missle atk, as well as adding more of that with a +Plat robe, and lucia will be nothing against kilphe.
<< Anonymous
FFT OG Reply
Fenrir card isn't out yet, so for now there's no magic ressistance esper/card that can handle kilfe yet
Anonymous
Definitely better than mediena.
<< Anonymous
Anonymous Reply
it's not apples and oranges. they're both mages lol
<< Anonymous
Graveinvite Reply
Have you looked at her skills? She is not a spell flinger. She lacks range on all her spells and skills, Holy and lol Taunting Spell are her only range 4+ abilities.
<< Anonymous(Graveinvite)
Anonymous Reply
That simple fact that you just pointed out shows that it is in fact like comparing apples to oranges, they are both mages/fruits but other than dealing magical damage they seem different.
<< Anonymous
Anonymous Reply
medina is legendary even i dont have medina ..since
medina is very very good in farming
Anonymous
Hey guys, what do you think is the best esper for Kilfe? I know she needs to have resistance against pierce and shoot ATK.
<< Anonymous
Anonymous Reply
Diabolos esper is the best for magic unit, and will be release soon.
<< Anonymous
Anonymous Reply
I currently have Shiva, which has Wind eater and Pierce res. I’m interested to know what you guys thought about putting it in Kilfe unit..
<< Anonymous
FFT OG Reply
I'm putting Cactuar on her until i got diabolos.
Got mag+ and man eater.
Shiva is good for agi+ and mag attack+
<< Anonymous(FFT OG)
Moo Reply
You almost need Shiva for the AGI as she's slow as hell.
Anonymous
Is Kilfe have any known weak was I might pull her since I got no limited ur units and Skipping Wol And Vinera
<< Anonymous
Anonymous Reply
yah shes weak to boys ..she hasnt have boyfriend since birth and wasnt able to have *** in her entire life.. because of the barrier that she has.. no one can penetrate even the legendary excalibur.. so thats why all her energy is just use for energy buster =)

HAPPY TO HELP
<< Anonymous
Anonymous Reply
She might get 1 hit KO by Howlett in arena whereas for WOL i don't think there is any unit that can one hit KO him right now even in JP server. The good thing about pulling for WOL i guess is that you might be able to pull for warmech too, so you might get both WOL and warmech if you are lucky.
<< Anonymous
Anonymous Reply
Lucia
Duneyrr
A broken unit
<< Anonymous(Duneyrr)
Shindo Reply
Why so?
<< Anonymous(Duneyrr)
Anonymous Reply
Yep. No decent counter for her
<< Anonymous
Anonymous Reply
Rain would like a word with you.
Anonymous
My team is rain, fred, lucia, orlandu and medi. I also have a 4 star ayaka. Should i go for kilfe or upgrade ayaka?
<< Anonymous
Anonymous Reply
Kilphe can be your healer, magic attacker, tanky magician and most importantly is anti-evade. But from your line up, you already have Fred and Lucia that can do guaranteed hit, also ayaka for healer, and Medi for magic attacker. So, only if you really really really like her, go for it. Otherwise, you're already good.
<< Anonymous
Anonymous Reply
If you still have around 30k vis you can go for it and build your team around Kilphe, fred and lucia for the arena. You can also rotate your tank with rain if your opponents is mostly magic attacks.
Anonymous
DEFINITELY PULLING FOR HER. DESTROY ALL LANDU FANGAYS
<< Anonymous
Anonymous Reply
YOU CAN NEVER STOP THE LANDU SWARM



pst Lucia back me up
<< Anonymous
Anonymous Reply
don't forget about the rampaging evade teams, let's destroy them all!
Anonymous
Kilfe or Irdilla?
<< Anonymous
Anonymous Reply
Kilfe. Only howlett is the hard counter for her and he's not even that popular. Also too many landus running around
<< Anonymous
Anonymous Reply
Still top tier and ranked 1st in JP until now, even Howlett that's suppose to be counter for her didn't do much.
Anonymous
They say she's a mage tank, if that's true is it worth getting her in the future? Planning to save viz for her..
<< Anonymous
Anonymous Reply
War mage title suitable for her, cause she can withstand in the midst of battle.
Anonymous
good or bad, getting her <3
<< Anonymous
NN Reply
She is good for killing Orlandeu
For Orlandeau User
The future is now, old mannnnn!
<< Anonymous(For Orlandeau User)
Kilfe simps Reply
Anonymous
I'm coming for you, Vinera.....
<< Anonymous
Anonymous Reply
kilphe never miss a target

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