25% Chance of Normal Attack (Confusion) Granted, Magic Attack Res Piercing Rate +2
+2
25% Chance of Normal Attack (Confusion) Granted, Magic Attack Res Piercing Rate +3
+3
25% Chance of Normal Attack (Confusion) Granted, Magic Attack Res Piercing Rate +5
+4
25% Chance of Normal Attack (Confusion) Granted, Magic Attack Res Piercing Rate +10
+5
25% Chance of Normal Attack (Confusion) Granted, Magic Attack Res Piercing Rate +20
+6
25% Chance of Normal Attack (Confusion) Granted, Magic Attack Res Piercing Rate +20 / Magic ATK +10
Max Stats
Vital
HP
178
ACC
3
TP
--
EVADE
--
AP
--
AGI
--
ATK
12
DEX
--
MAG
132
CRIT
3
DEF
--
CRIT EVADE
--
SPR
--
Magic
HP
106
ACC
3
TP
--
EVADE
--
AP
--
AGI
--
ATK
8
DEX
--
MAG
166
CRIT
3
DEF
--
CRIT EVADE
--
SPR
--
Aim
HP
124
ACC
12
TP
--
EVADE
--
AP
--
AGI
--
ATK
11
DEX
--
MAG
116
CRIT
3
DEF
--
CRIT EVADE
--
SPR
--
Max Stats (+6)
Vital
HP
196
ACC
3
TP
--
EVADE
--
AP
--
AGI
--
ATK
14
DEX
--
MAG
159
CRIT
3
DEF
--
CRIT EVADE
--
SPR
--
Magic
HP
117
ACC
3
TP
--
EVADE
--
AP
--
AGI
--
ATK
9
DEX
--
MAG
199
CRIT
3
DEF
--
CRIT EVADE
--
SPR
--
Aim
HP
137
ACC
13
TP
--
EVADE
--
AP
--
AGI
--
ATK
12
DEX
--
MAG
139
CRIT
3
DEF
--
CRIT EVADE
--
SPR
--
How to Get
Craft
Comments
Anonymous
I donn't know which is better the acc staff or the mag one. The acc could help me to take care of 2B yet the gap in mag between magic and aim are quite high...
So is useless, magic attack pen it means you bypass the mag def, but the item hives magic attack RESIST pen, it means the owner gets 20 RESIST TO PENETRATION, so is useless