Starts the fight with 7 enemies that are separated on 2 sides. Each side has at least a thief, knight, and a time mage. 3 more enemies will spawn after a few turns into the fight.
The Thieves have high AGI, and likes to use evasion increase buffs. Knights will often get close and use Trinity Break to lower your damage and speed, while the Time Mages often spam Haste/Quicken.
Metal Daemon, Iron Giant or Hournes First Division Solidus VC can really help since most of them are slash attackers. After that, you can stack up on some man eaters from VC (Blossoms in the Dark / Raging Earth, Titan) or espers to take them down faster.
Sleep Res Down, Accuracy Up, Evasion Up, DEF Debuff RES+50%, DEF Piercing Rate.
Sleep RES Down, Accuracy Up, DEF Debuff RES+50%.
Sleep Res Down, Accuracy Up, Casting Time Reduced, DEF Debuff Res+50%, SPR Piercing Rate.
Human, Crystal Sanctum
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