All enemies are wind elements, and weak to Ice. 3 Zuu's and 3 Malboros at the start with around 6~7k HP each. After all the Malboros are defeated, a 27k HP Malboro will appear.
Enemies here don't really deal that much damage, but the problems are the status effects that they can apply. The Zuu's can inflict paralyze, while the Malboro can apply many debuffs, including petrify, which can essentially kill off your unit right away.
It can be handled somewhat easily though if you have a dedicated tank as a "throwaway" unit by making it take all the aggro of the enemies. Units that can increase hate + Vow of Love is an easy way to do that.
Bring units with Esuna abilities as a safety net to help cleanse the debuffs, or use certain debuff cleansing items instead.
Ice physical tank means she takes less damage from all their attacks, but you'll need to use her main job as sub job to get taunting blade.
Has always been the chosen unit to deal with Malboros since she's an Ice magic damage dealer, but most damage dealers are still viable since their resistances aren't that high.