Content

Moore

Moore in wotvffbe. Stats, jobs, abilities, awakening, limit break.
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update 24/06/2022
Moore
EnglishProfound Astrologer Moore Moore
Japaneseムーア
RarityUR
TypeWater
Job 1Kotodama Wielder
Job 2Red Mage
Job 3Cleric
RelationNone
AcquisitionSummon
Time LimitedNo
Release Date (JP)Mar 2021
Release Date (GL)Jul 2021

Overview

Moore is a water solo-focused mage that is made to go against other mages. Her kit increases her tankyness against magic damage, but they are mostly for her own (aside from TMR), and she only has a few team buffs. Unlike tanks that can raise hate and utilize them to soak up some damage, Moore leans more towards using that survivability to deal high damage. Her other downside is that many of her skills require cast time, and she has no cast time reduction ability like some other mages.

As of her release, she's pretty relevant against the current meta since Mont (King of Leonis) and magic damage dealers like Yuna / Helena (Black-Robed Witch) have been running rampant for quite a while. Being a water element unit means she has an advantage over King Mont, and not weak to Yuna/Helena. She has 50% resistance to disable, and TMR nullifies several status effects including berserk. Against the mages, she can inflict silence from her job lvl 25 skill, and there's also Jamming Thrust to interrupt spells.

She can be worth rolling for if you want to be part of the crew that disrupts the meta. Also good in some PvE contents like raid since she can reduce enemy's MAG from job lvl 25 skill, and LB can reduce water resistance.

Trust Master Reward

Limit Burst

Astral Guidance

Lowers Water Attack Res of targets within range for 3 turns, then deals Dmg (L)based on casters MAG stat.

Effect TypeMagic Magic
Attack TypeMagic Magic
ElementWater Water
AP69
UseLimit1
Max Effect (at Lv.20)Dmg: 200%, Water Res: -38%

LargeRange3Area13
Range Height1
Area Height1

Master Ability

Master Ability 1

Water Unit Allies' Max HP +10% / Water Attack +15, own Magic Attack Res Piercing Rate +15 / Magic Attack Res +10

Master Ability 2

AP Consumption -20%

Max Stats

Lvl 99, All JobLv Max

HP2279AGI55
TP149DEX185
AP173Luck159
ATK78Move3
MAG295Jump1
DEF0Range1
SPR0Cost90

Stats Bonus on Ability Board

StatsBonus+
TP+6
MAG +69
AGI +8
DEX +38
Luck +47
SPR +4
MAG%+20%

Lvl 120, EX JobLv Max

HP2776AGI55
TP152DEX209
AP178Luck175
ATK89Move3
MAG337Jump1
DEF0Range1
SPR0Cost90

Stats Bonus on EX Job Ability Board

StatsBonus+
HP+40
MAG +42
DEX +11
Luck +18
Max Damage+2000
Max Level+21

EX Job Skills

Command Anti-magic Lifewall

Bestows a barrier on self that reduces Magic Dmg (3 times) & bestows Shell for 3 turns & bestows Regen.

Command Light of Spellsealing

Deals Dmg (L) to targets within range based on caster's MAG stat & lowers MAG for 3 turns & chance of inflicting Silence for 3 turns,

Support Fire Spirit's Blessing

Raises Max HP/SPR/Fire Res.

Kotodama Wielder Main Skills

Command Unevadable Pain

Deals Dmg (S) to target based on caster's MAG stat & Guaranteed Hit.

Command Nimble Movement

Raises own Jump/Move by 1 for 3 turns.

Command Anti-magic Wall

Bestow a barrier for self that reduces Mag Dmg (3 times).

Command Bursting Light

Deals Dmg (L) based on caster's MAG stat to targets within range.

Command A Heart Like Needles

Raises MAG of allies within area around self & raises own SPR Piercing Rate for 3 turns.

Kotodama Wielder Sub Skills

Command Diffusive Perplexity

Chance of inflicting Confusion to targets within area around self for 3 turns.

Command Earth-Rending Pain

Deals Dmg (L) to target based on caster's MAG stat after movement to target panel.

Command Spirit-Breaking Pain

Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Stun for 1 turn.

Support Fire Spirit's Blessing

Raises SPR/Fire Res.

Support MAG Up Lv. 1

Raises MAG.

Reaction Steeled Ephemeral Form

Chance of taking reduced Dmg.

Red Mage Sub Skills

Command Cura

Recovers HP (S) of allies within range.

Command Watera

Deals Water Dmg (S) to targets within range based on caster's MAG stat.

Command Esuna

Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from target.

Command Sleep

Chance of infliciting Sleep on target for 3 turns.

Command Jamming Thrust

Deals Dmg (L) to target based on caster's MAG stat & cancels Ability Activation.

Support Initial AP Up Lv.1

Raises initial AP.

Support Mage's Protection

Raises Magic Attack Res.

Reaction Magic Reflex

Chance of evading Magic Attacks.

Cleric Sub Skills

Command Cure

Recover target's HP (S).

Command Banish

Deals Light Dmg (S) to target based on caster's MAG stat.

Command Pronged Staff

Deals Dmg (S) to target & lowers AGI for 3 turns.

Command Light Veil

Raises Light Res of allies within range for 3 turns.

Command Dark Veil

Raises Dark Res of allies within range for 3 turns.

Command Calamity Guard

Nullifies Poison, Frostbite, Blind, Sleep, Silence, Paralysis, and Confusion for target for 3 turns.

Support SPR Up Lv. 1

Raises SPR.

Reaction Auto-Cure

Chance of recovering own HP (S) when taking Dmg.

Resistances

SlashingPiercingBlunt (Striking)ShootingMagic
--5%--5%10%

FireIceWindEarthThunderWaterLightDark
20%-------10%------

PoisonFrozenBlindSleepSilence
------50%
ParalyzeConfusePetrify (Stone)ToadCharm
--10%------
Slow StopImmobilizeDisableBerserk
------50%--
DoomStun
----

Event

Comments

Anonymous
How do I reincarnate/transcend? Having a hard time understanding how to get her to 120…
<< Anonymous
Anonymous Reply
You can only reincarnate/transcend a unit that is already 120. To get a unit to 120 you need to collect 400 of their mindspheres, which you can get with monthly tokens, guild barracks, etc. And then complete their upper ability board.
Anonymous
all she does is eat magic damage. her utility is low and even with magic pierce in pvp she gets resistsed. going up against a spirit tank with slash attack and shes useless. black witch helena wont 1 shot her but it doesnt matter cuz she cant win 1v1 anyways. ultimately this unit is not great. easily countered and when ff7 drops irrelavent.
<< Anonymous
Anonymous Reply
i forgot to add, her tmr is godly. that alone is worth getting her at least 99. Raises spr. and raises faith. fina is no longer needed for faith raising with this tmr.
<< Anonymous
Die scrub Reply
Sounds like someone doesn’t do high level PvP. Scrubs shouldn’t be giving opinions.
Weakling!
Anonymous
Her design seems kind of bland, I think she needs something like a mole and not just because ramada has one but she just seems too gray with nothing to really focus on
<< Anonymous
Anonymous Reply
She has a mole on her inner right thigh though.
<< Anonymous
Anonymous Reply
I hate Ramada mole
<< Anonymous
Anonymous Reply
Her design is one of my favorites, actually. I built her to 99 just because I think she's cool, but the fact that her TMR is good is a bonus.
Anonymous
Rolling for her just for those thighs and 🔥
Anonymous
Exactly when I started thinking about making an anti-mage team she drops =)
Anonymous
Yeah, she looks like Crystal Maiden from dota 1. That hoody part of hers.
Anonymous
I was wondering that she looks exactly someone,crystal maiden Rylai from dota,when I saw the LB then I remember
Anonymous
Ramada sister ^^
sort of op
She looks like a Rain on steroids, 3 different SPR buffs +shield with Regen +aoe silence +magic evade, and she does big damage too
Ramada fan
T H I G H S
<< Anonymous(Ramada fan)
Joe Murray Reply
Very funny haha:D u iz cool
<< Anonymous(Ramada fan)
Anonymous Reply
blessed thigh poster

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