English | Yuna |
---|---|
Japanese | ユウナ |
Rarity | UR |
Type | |
Job 1 | Summoner of Spira |
Job 2 | Green Mage |
Job 3 | Kotodama Mage |
Relation | FFX |
Acquisition | Summon |
Time Limited | Yes |
Release Date (JP) | Nov 2020 |
Release Date (GL) | Mar 2021 |
Yuna is a Light mage that can provide really strong heals, increase your survivability, and some good offensive skills that can deal high damage because of her high MAG. Her big downside is that she has negative physical attack resistances.
Aside from the lack of Esuna, she has what you'd want from a healer/support. Her main job helps increase survivability since it has Reraise, a pre-emptive revive skill that will last through the entire fight, and Curaga. SoS subjob gives Raise and Curada, essentially giving her more revives and heals if you need it. The Green Mage subjob helps increase your team's overall damage since it has Imperil, Deprotect, Deshell, and Vitalize, while Kotodama subjob is if you want her to be another damage dealer in your party.
Upgrading her to EX gives her one of the most important skills in her kit, and it's the Yevon's Blessing counter ability upgrade, becoming Aeon Bond. It makes it so that she can self heal when she's attacked (if the skill procs), which can end up full healing herself because of her increased healing power abilities. She can be quite a struggle to take down in PvP if you can't one-shot her, and if you can one-shot her, she will just revive if she casted Reraise on herself. Her EX upgrade also enhances Holy and gives Full Life, both are quite useful in general, making it very much worth it to fully upgrade Yuna to job lvl 25.
Since she's a Light element, she benefits from other Light element bonuses like Sakura's master ability, and the Bahamut vision card, both of which are considered to be top tier, ultimately making mono Light elements ahead of the others if you put them together. Recommended to pull if you happen to have them, or even Elsirelle instead of Sakura, but she's still a pretty good unit in general.
Deals Dmg (L) to targets within range based on caster's MAG stat & Guaranteed Hit.
Effect Type | Magic |
---|---|
Attack Type | Magic |
Element | Light |
AP | 58 |
UseLimit | 1 |
Max Effect (at Lv.20) | Dmg: 200%, Hit Chance: 100% |
Range Height | 1 |
---|---|
Area Height | 1 |
Light Unit Allies' Max HP +10% / Light Attack +15 / own Area Attack Res +10
Own Light Attack +15 / Activation Time -20%
HP | 1965 | AGI | 59 |
---|---|---|---|
TP | 189 | DEX | 164 |
AP | 179 | Luck | 144 |
ATK | 78 | Move | 3 |
MAG | 321 | Jump | 1 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 80 |
Stats | Bonus+ |
---|---|
HP+ | 167 |
TP+ | 12 |
Starting AP+ | 14 |
MAG+ | 42 |
AGI+ | 1 |
DEX+ | 12 |
Luck+ | 25 |
SPR+ | 2 |
TP%+ | 20% |
HP | 2420 | AGI | 59 |
---|---|---|---|
TP | 197 | DEX | 190 |
AP | 185 | Luck | 173 |
ATK | 96 | Move | 3 |
MAG | 396 | Jump | 1 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 80 |
Stats | Bonus+ |
---|---|
HP+ | 50 |
TP+ | 3 |
Starting AP+ | 4 |
MAG+ | 43 |
AGI+ | 4 |
Max Damage+ | 2000 |
Max Level+ | 21 |
Deals Light Dmg (L) to target based on caster's MAG stat & Guaranteed Hit & bestows Reaper Killer/Dark Killer .
Chance of recovering target from KO status and fully recovering HP.
Chance of raising own Healing Power for 3 turns when taking Dmg & recovers own HP (S).
Recovers HP (S) of allies within area around self.
Deals Dmg (S) to target based on caster's MAG stat & lowers CT (S).
Recovers HP (M) of allies within range.
Deals Light Dmg (L) to target based on caster's MAG stat & Guaranteed Hit & bestows Reaper Killer.
Bestows Reraise on target, allows unit to automatically recover from KO status once per battle (HP recovery (Min))
Chance of recovering target from KO status and recovering HP (Min).
Recovers Target's HP (M).
Raises MAG/Healing Power.
Reduces own Activation Time.
Chance of raising own Healing Power for 3 turns when taking Dmg.
Raises Light Res of allies within range for 3 turns.
Deals Non-Elemental Dmg (M) to target based on caster's MAG stat.
Lowers SPR for targets within range for 3 turns.
Raises target's AGI for 3 turns.
Lowers DEF of targets within range for 3 turns.
Deals Dmg (S) to targets within range based on caster's MAG stat & lower All Elemental Res for 3 turns. (Target Unit Possible)
Raises Debuff Res/Magic Attack Res.
Increases effect duration of Buffs/Debuffs cast by self by 1 turn.
Removes all Buffs from enemy when taking Dmg.
Raises own Jump/Move by 1 for 3 turns.
Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Stun for 1 turn.
Deals Dmg (S) to target based on caster's MAG stat & Guaranteed Hit.
Chance of inflicting Confusion to targets within area around self for 3 turns.
Deals Dmg (L) to target based on caster's MAG stat after movement to target panel.
Deals Dmg (L) to targets within range based on caster's MAG stat.
Raises SPR/Dark Res.
Raises MAG.
Chance of taking reduced Dmg.
-5% | -5% | -5% | -10% | 15% |
-- | -- | -- | -- | -- | -- | -- | -10% |
-- | -- | -- | 50% | -- |
-- | -- | 10% | 50% | -- |
-- | -- | -- | -- | -- |
Limit Break | Rainbow Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |
Total | 9 | 600 |