|Job 1||Sage of Mysidia|
|Job 2||Red Mage|
|Job 3||Kotodama Wielder|
|Release Date (JP)||Sep 2020|
|Release Date (GL)||Jan 2021|
Sakura is a strong Light element unit that brings 2 new jobs to the game: Sage of Mysidia and Kotodama Wielder. Her Sage of Mysidia main job gives her Light and Lightning elemental attacks, as well as being able to give a buff that resists Lightning, Light, and Dark in an area with just 1 skill. It doesn't provide much as a subjob, but the Kotodama Wielder does add to her strength since it gives her some mobility, damage increase buff, and a guaranteed hit ability. Her Master Ability is also a strong asset if you are planning on going for a mono Light team.
She's quite a strong unit to use in PvP due to her element and damage, but also because she counters a common unit often seen in the meta, which is Kain. Being a Light element means that she will do more damage against Dark units in general, but she also has innate 10% Pierce resist, and 50% to Slow and Confusion, 2 of the debuffs that Kain can use. On top of that, Sakura's strongest ability comes with an added bonus of ignoring skills that lets a unit survive fatal damage. Trousseau VC fits her quite well since it boosts Magic Attack and gives Dark Attack Res.
Deals 3-Hit Dmg (L) to targets within range based on caster's MAG stat & Dark Eater.
|Max Effect (at Lv.20)||Dmg: 200%, Dark Eater: +35x|
Light Unit Allies' Max HP +10% / Light Attack +15, own DEF +10
Own DEF +25 / Magic Attack Res +20 / Activation Time -30%
Lowers Lightning/Light Res, then deals Lightning Dmg (M) to targets within range based on caster's MAG stat for 3 turns & raises own AGI for 3 turns.
Destroys any barrier that reduces Magic Dmg, then deals Dmg (L) based on caster's MAG stat.
Raises AGI/Magic Attack Res Piercing Rate & raises power of Rebel Intention/SPR Piercing Rate.
Deals Dmg (S) to target based on caster's MAG stat.
Deals Lightning Dmg (S) to target based on caster's MAG stat.
Raises Lightning/Light/Dark Attack Res of allies within area around self for 3 turns.
Deals Lightning Dmg (M) to targets within range based on caster's MAG stat & lowers Lightning/Light Res for 3 turns.
Removes Courage from targets within range, then deals Dmg (L) based on caster's MAG stat.
Bestows Protect on ally for 3 turns.
Bestows Shell on ally for 3 turns.
Raises AGI & power/SPR Piercing Rate of Rebel Intention.
Chance of raising own MAG for 3 turns when taking Dmg (stackable up to 3 times).
Recovers HP (S) of allies within range.
Deals Light Dmg (S) to targets within range based on caster's MAG stat.
Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from target.
Chance of infliciting Sleep on target for 3 turns.
Deals 2-Hit Dmg (M) to target & lowers SPR for 3 turns.
Raises initial AP.
Raises Magic Attack Res.
Chance of evading Magic Attacks.
Raises own Jump/Move by 1 for 3 turns.
Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Stun for 1 turn.
Deals Dmg (S) to target based on caster's MAG stat & Guaranteed Hit.
Chance of inflicting Confusion to targets within area around self for 3 turns.
Deals Dmg (L) to target based on caster's MAG stat after movement to target panel.
Raises MAG of allies within area around self for 3 turns & SPR Pierce Rate.
Raises SPR/Dark Res.
Chance of taking reduced Dmg.
|Limit Break||Rainbow Vision Sphere||Shard|
|Initial AP & Acquired AP||Damage/Heal Mechanics|
|Rerolling||Farming Dime Memory (Azure)|
|Main Story||Job Point Farming|
|Things to Do First||Royal (Vip)|
|Limit Burst||Unit Stats|
|Equipment (Stats, How to Equip)||Equipment (Level, Awakening, +)|
|Player Info & Name||Bravery & Faith|