English | Zazan the Unkillable |
---|---|
Japanese | 不死身のザザン |
Rarity | UR |
Type | |
Job 1 | Undying Fighter |
Job 2 | Viking |
Job 3 | Paladin |
Relation | Gouga |
Acquisition | Summon |
Time Limited | Yes |
Release Date (JP) | |
Release Date (GL) | Jun 2021 |
Zazan the Unkillable is a time-limited global original unit. He's a bruiser that can hit quite hard, has high evasion, and some skills to help him survive. He can be a speedy assassin, or a decent evade tank if used with his Paladin sub-job to get Taunting Blade. His main downside is the mediocre range and lack of good area attacks aside from Taunting Blade or Leaping Slash.
His unique trait is his ability to survive attacks through his self revive skill (Fake Death) and Immortal Spirit. Stats-wise, he boasts one of the highest base ATK, AGI, and LUCK compared to most units, and has some pretty significant penetration towards Earth (TMR), Slash (master ability), and DEF (passive + Triple Split).
His main job skills have pretty good multipliers, but all of them are single-target attacks, and their range is not the best. Leaping Slash from main job sub-job can be a pretty good mobility move that can deal damage in an area, but taking that as the sub job means missing out on going with Paladin to get Taunting Blade and Immortal Spirit.
Deals Dmg (L) to target & significantly raises own Max HP for 3 turns & recovers the amount of HP raised.
Effect Type | Physical |
---|---|
Attack Type | Slash |
Element | Earth |
AP | 38 |
UseLimit | 1 |
Max Effect (at Lv.20) | Dmg: 200%, HP: +40% |
Range Height | 1 |
---|---|
Area Height | 0 |
Earth Unit Allies' Max HP +10% / Earth Attack +15, own Slash Attack Res Piercing Rate +20 / Evasion Rate +5
Unreleased
HP | 2510 | AGI | 62 |
---|---|---|---|
TP | 123 | DEX | 181 |
AP | 125 | Luck | 186 |
ATK | 282 | Move | 4 |
MAG | 62 | Jump | 2 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 100 |
Stats | Bonus+ |
---|---|
HP+ | 180 |
ATK + | 83 |
AGI + | 4 |
DEX + | 27 |
Luck + | 46 |
ATK%+ | 20% |
HP | 3090 | AGI | 62 |
---|---|---|---|
TP | 127 | DEX | 191 |
AP | 131 | Luck | 206 |
ATK | 380 | Move | 4 |
MAG | 82 | Jump | 2 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 100 |
Stats | Bonus+ |
---|---|
ATK + | 31 |
AGI + | 3 |
DEX + | 5 |
Luck + | 41 |
Max Damage+ | 2000 |
Max Level+ | 21 |
Deals Dmg (S) to target & lowers Healing Power for 3 turns.
Raises own DEF Piercing Rate, then deals 3-Hit Dmg (L) to target & Guaranteed Critical Hit when attacking from behind.
Deals Dmg (XL) to target.
Deals Dmg (S) to target.
Deals Dmg (S) to target & lowers AGI for 3 turns.
Raises own DEF Piercing Rate,then deals 3-Hit Dmg (M) to the target.
Bestows Reraise on self, allows unit to automatically recover from KO status once per battle (HP recovery (Min)).
Bestows Reraise on self, allows unit to automatically recover from KO status once per battle (HP recovery (Min)) & raises own CT (S) after reviving with Reraise.
Deals Dmg (L) to target & chance of inflicting Disable for 3 turns when attacking from behind.
Decrease own chance of being targeted & raises AGI for 3 turns (stakable up to 3 times).
Deals Dmg (M) to targets within range with high chance of Critical Hit after movement to target panel.
Deals Dmg (M) to targets within range.
Raises ATK/DEF Piercing Rate.
Raises AGI/Evasion Rate.
Chance of bestowing Haste on self for 3 turns when taking Dmg.
Raises own ATK/DEF for 3 turns & lowers Evasion Rate.
Deals Dmg (S) to target & Piercing & chance of inflicting Immobilize for 3 turns.
Raises own Bravery.
Deals Dmg (M) to target with high chance of Critical Hit.
Deals damage to units within area & restores that amount of HP for self
Raises Max HP/ATK.
Raises Missile Attack Res
Chance of recovering own HP (M) when taking Dmg & chance of inflicting Berserk for 3 turns.
Deals Dmg (M) to target & chance of inflicting Stun for 1 turn.
Raises Max HP of allies within area around self for 3 turns & recovers the amount of HP raised.
Recovers own HP (S).
Significantly raises own DEF/SPR for 1 turn & significantly lowers Evasion Rate for 1 turn.
Deals Dmg (L) to targets within range & increases chance of being targeted for 3 turns.
Will survive fatal Dmg to self 1 time.
Raises Max HP/DEF
Chance of taking reduced Phys Attack Dmg.
15% | -10% | -5% | 10% | 10% |
-- | -- | -10% | -- | -- | -- | -- | -- |
-- | -- | -- | -- | -- |
-- | -- | -- | -- | -- |
-- | -- | 50% | 10% | -- |
-- | -- |
Limit Break | Rainbow Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |
Total | 9 | 600 |