Content

Garvall

Garvall in wotvffbe. Stats, jobs, abilities, trust master reward, awakening, and limit break.
WOTV Breaking News
Upcoming Unit/Vision Card Release Schedule
update 18/03/2023
Garble
English Garvall
Japaneseガーブル
RarityUR
TypeDark
Job 1Energist
Job 2Kotodama Mage
Job 3Red Mage
RelationUnaffiliated
AcquisitionSummon
Time LimitedNo
Release Date (JP)Nov 2020
Release Date (GL)Mar 2021

Overview

Garvall is a very powerful Dark magic damage dealer that excels in short fights, as well as provides a valuable TMR for mages in general.

With the release of Garvall comes the new job: Energist. A job that gives high damage (Twin Chi Rupture), good range, no cast time, and one skill that has 100% hit chance (Detonation Blast), all at the cost of some fairly high AP. Paired this with the high MAG stat that he can get from the passives (Hyper-Vitality + MAG Up Lv. 1), and some spirit penetration from Limit Burst (or magic resistance penetration from his TMR), makes him quite the powerhouse. Despite all of that, he's not really a glass cannon since he comes with the skill that reduces 3 physical damage taken by up to 50% (Chi Barrier), and 2 attack type resistances by 10% at base.

His other subjobs being Kotodama Wielder and Red Mage adds more to his focused MAG stat, but they might not add much in terms of skills, especially since most of them have cast time which can end up slowing him down. Kotodama Wielder has some useful skills to help with mobility, and a good general counter skill, while Red Mage gives him access to situationally useful spells and Jamming Thrust.

It's worth noting that he has -10% resistance to magic despite being a magic user, though he has a passive to increase this. You will want to be careful when going against Light magic enemies, or units like Sakura in PvP.

Unless you already have several strong dark magic damage dealers, Garvall is definitely worth pulling for. He's a good unit to use in general, whether it's farming/grinding or PvP. The JP server shows that he's still strong and relevant a few months later down the line in a EX job era, despite not having one (yet).

Trust Master Reward

Limit Burst

Concentrated Chi Lancer

Raises own SPR Piercing Rate, then deals Dmg (L) to targets within range based on caster's MAG stat & lowers SPR & Piercing.

Effect TypeMagic Magic
Attack TypeMagic Magic
ElementDark Dark
AP58
UseLimit1
Max Effect (at Lv.20)Dmg Multiplier: 200%, SPR-: 30, SPR Piercing Rate: 50

CrossRange4Area4
Range Height2
Area Height0

Master Ability

Master Ability 1

Dark Unit Allies' Max HP +10% / Dark Attack +15, own MAG +20%

Master Ability 2

Max HP +10% / Area Attack Res +15

Max Stats

Lvl 99, All JobLv Max

HP2283AGI55
TP125DEX166
AP152Luck137
ATK79Move3
MAG260Jump1
DEF0Range3
SPR0Cost80

Stats Bonus on Ability Board

StatsBonus+
HP+157
TP+9
Starting AP+2
MAG+73
AGI+3
DEX+13
Luck+19
DEF+6
SPR+2
Luck%+20%

Lvl 120, EX JobLv Max

HP2886AGI55
TP131DEX206
AP160Luck157
ATK104Move3
MAG315Jump1
DEF0Range3
SPR0Cost80

Stats Bonus on EX Job Ability Board

StatsBonus+
HP+50
MAG +17
Luck +12
DEF +4
Max Damage+2000
AP+20
Max Level+21

EX Job Abilities

Command Greater Chi Barrier

Bestows a barrier on self that reduces Phys Dmg (3 times).

Command Spirit Blaster

Raises own SPR Piercing Rate for 3 turns, then deals Dmg (L) to target based on caster's MAG stat.

Support Chi Flow Awakening

Raises Max HP/MAG.

Energist Main Skills

Command Chi Shot

Deals Dmg (S) to target based on caster's MAG stat.

Command Pulse

Raises own Debuff Res for 3 turns after movement to target panel.

Command Chi Barrier

Bestows a barrier on self that reduces Phys Dmg (3 times).

Command Twin Chi Rupture

Deals Dmg (XL) to targets within range based on caster's MAG stat.

Command Detonation Blast

Deals Dmg (M) to targets within range based on Caster's MAG stat & Guaranteed Hit.

Energist Sub Skills

Command Chi Shot Flurry

Deals 2-Hit Dmg (M) to target based on Caster's MAG stat.

Command Rejuvenation

Chance of inflicting Sleep on targets within range excluding self for 3 turns & increased chance of effect for fewer actions taken in battle.

Support Hyper-Vitality

Significantly raises MAG/DEX for 5 turns from commencement of battle & AGI Up.

Support Chi Flow Expansion

Raises MAG.

Reaction Hyper-Reactivity

Chance of evading Phys attacks.

Kotodama Wielder Sub Skills

Command Nimble Movement

Raises own Jump/Move by 1 for 3 turns.

Command A Heart Like Needles

Raises MAG of allies within area around self for 3 turns & SPR Pierce Rate.

Command Diffusive Perplexity

Chance of inflicting Confusion to targets within area around self for 3 turns.

Command Unevadable Pain

Deals Dmg (S) to target based on caster's MAG stat & Guaranteed Hit.

Command Spirit-Breaking Pain

Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Stun for 1 turn.

Command Earth-Rending Pain

Deals Dmg (L) to target based on caster's MAG stat after movement to target panel.

Support MAG Up Lv. 1

Raises Magic.

Support Light Spirits Blessing

Raises SPR/Light Res.

Reaction Steeled Ephemeral Form

Chance of taking reduced Dmg.

Red Mage Sub Skills

Command Sleep

Chance of infliciting Sleep on target for 3 turns.

Command Esuna

Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from target.

Command Cura

Recovers HP (S) of allies within range.

Command Darkra

Deals Dark Dmg (S) to tragets within range based on caster's MAG stat.

Command Jamming Thrust

Deals Dmg (L) to target based on caster's MAG stat & cancels Ability Activation.

Support Initial AP Up Lv.1

Raises initial AP.

Support Mage's Protection

Raises Magic Attack Res.

Reaction Magic Reflex

Chance of evading Magic Attacks.

Resistances

SlashingPiercingBlunt (Striking)ShootingMagic
5%10%-10%10%-10%

FireIceWindEarthThunderWaterLightDark
-------------10%--

PoisonFrozenBlindSleepSilence
--------
ParalyzeConfusePetrify (Stone)ToadCharm
--------50%
Slow StopImmobilizeDisableBerserk
--50%--10%--
DoomStun
----

Awakening

Awakening Materials
SoulDark Fragment of ThoughtDark Awakening PrismRainbow Fragment of ThoughtRainbow Vision Sphere
2★
Dark Awakening Soul  2★

50

1010--
3★
Dark Awakening Soul  3★

50

3030-1
4★
Dark Awakening Soul  4★

50

506013
5★
Dark Awakening Soul  5★

50

10012035
6★
Dark Awakening Soul  6★

50

150150510
Total-340370919

Limit Break

Limit BreakRainbow Vision SphereShard
1st140
2nd180
3rd2120
4th2160
5th3200
Total9600

Events

Comments

Hot New Top
Haseo?
Will he be like Gilgamesh? Costing double or something like that? He's a mage and a tank mage's destroyer, why is he so cool and op? I want 3 of him
<< Anonymous
Smith Reply
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<< Anonymous
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<< Anonymous
Smith Reply
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G
He reminds me of Kuja without the tail and hair.
<< Anonymous
Anonymous Reply
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Anonymous
Glad he finally got knocked down a tier in the list. Yes, he is very powerful for the first 5 turns, but after that he isn't especially much of an impactor, with the exception of detonation blast being one of the only aoe guaranteed hits in the game. I find Garvall to be one of the more annoying characters because he is super dangerous for 5 turns, but he also gets 1 shot by virtually any magic spell, and after turn 5 he is underwhelming.
<< Anonymous
Anonymous Reply
I agree, but once he has his EX job, he should be S-Tier again.
<< Anonymous
Anonymous Reply
I mean SS-Tier.
<< Anonymous
Sad Reply
Sadly his EX upgrade is inferior
<< Anonymous(Sad)
Anonymous Reply
I still gonna EX-ing him though, but yeah, it's obviously modest. Hope they make him justice with new MA, and that's maybe 8-12 months lol
Max
Best Strategies against this guy?
<< Anonymous(Max)
Anonymous Reply
🔥 him before he kills you
<< Anonymous(Max)
Anonymous Reply
On your knees
<< Anonymous(Max)
Anonymous Reply
Use Sakura and EX Camillo in future.
<< Anonymous(Max)
Anonymous Reply
long range, a tank with a higher mobility than other units, an area attack res vc or mag def % vc
Anonymous
What’s his best subclass?
<< Anonymous
Oh yeah yeah Reply
Red Mage
<< Anonymous(Oh yeah yeah)
Anonymous Reply
Why red mage?
<< Anonymous
Anonymous Reply
In the industry we call it deza
<< Anonymous
Anonymous Reply
Not sure, but Red Mage probably mostly for jamming thrust, but also cura is good, not sure if his AI ever uses it though.
Anonymous
anyone got his ex upgrade. he is good to upgrade him?
<< Anonymous
Anonymous Reply
His EX is nothing special, but he was already very good even at 99.
He got some stats (HP notably with passive), and a barrier that covers his weakness to magic so that he won't die in one hit.
<< Anonymous
Anonymous Reply
thk
<< Anonymous
Anonymous Reply
not getting 1 shot is the best part of his ex.
Anonymous
Any idea when his EX is out?
<< Anonymous
Anonymous Reply
He just came out and has a hard hitting aoe guaranteed hit ability, and you want him to be stronger?

Probably about a year
<< Anonymous
Anonymous Reply
Yes
Anonymous
Look so similar with Haseo from Hack.G.U
<< Anonymous
Anonymous Reply
Agree
Anonymous
Hmm, the EX is just a subtle upgrade, nothing really crazy. Maybe it's the time to end Dark Era.
<< Anonymous
Anonymous Reply
Dark meta ended months ago
B
Is there gonna be a new mont
<< Anonymous(B)
Anonymous Reply
Yes, and it will be doble cost
Anonymous
Can we talk about how this is just Bakugo from MHA?

The other references here aren’t off either. He’s cosplay boi now.
<< Anonymous
Anonymous Reply
Nah, I think he is more like Nobita in Doraemon's anime.
Anonymous
When does he comes again ?
<< Anonymous
Anonymous Reply
he's not a limited char so he's always in the general pool

i don't think the game does a unit specific rate up of old units if it's not a limited char, maybe a dark units rate up or something like that though

Commens and feedback

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