Muraga is like Juggernaut. Has one of the highest attack out of all the units, bulky HP with DEF and SPR buff to take hits, and surprisingly decent/average AGI and DEX. The sacrifice is that he ends up taking less heals by up to 20%. Most of his offensive skills have short range and lacks good area attacks, but having Ninja as one of his sub jobs gives him a +1 move and jump passive.
Ruinous Axe seems to be his best move since it has 30 human killers with medium range and low AP, and Sorcery Shear comes with a hefty -43% MAG reduction on enemies in an area.
His 3 choice of sub jobs has really useful skills worth considering. Main job as sub job has Ruinbringer, giving him 100 Debuff Resistance. Paladin has the usual core skills like Taunting Blade and Immortal Spirit, while Ninja's long range attacks can end up hitting hard because of Muraga's already high attack.
Earth Unit Allies' Max HP +10% / Earth Attack +15, own ATK +20%.
Master Ability 2
Own Max HP +15% / Slash/Missile Attack Res +10 / Change of being targeted +3 / Bestows a barrier that reduces Phys Dmg at the beginning of the battle (3 times).
Enhances Tyrannical Reave (Raises own Slash Attack Res Piercing Rate, then deals Dmg (L) to target & chance of inflicting Slow for 3 turns) to Mad Tyrant's Reave. Lowers AP Comsumption.
Lol no. He's savage. All that def pierce and slash res pierce + Phys Barrier destroying literally ruins most tanks in the game. Not to mention his high Attack (mastery and base).
and we can't forget that he has ninja subjob that makes him EXTREMELY mobile on top of giving earth a third unit with dream within a dream in UR tier. Making him a beast against raids and espers too. he can either combo up for a big hitter or do the crushing blow himself. maybe both with haste.
Anonymous
As expected, Muraga as playable unit. Maybe Sadali will also available as playable character.