English | 2B |
---|---|
Japanese | 2B |
Rarity | UR |
Type | |
Job 1 | YoRHa No. 2 Type B |
Job 2 | Samurai |
Job 3 | Pugilist |
Relation | Nier: Automata |
Acquisition | Summon |
Time Limited | Yes |
Release Date (JP) | Dec 2020 |
Release Date (GL) | Apr 2021 |
2B is a wind elemental damage dealer that's good as a frontline unit. She can increase her evasion through several ways, have good resistances + defensive skills in case she can't evade, and she can lower enemy's slash + strike attack while raising those resistances. Her skills and subjob options lets her do 3 different attack types (slash, pierce, strike) to help against different types of enemies or chaining. Since she's a machine type unit, she won't take extra damage from human killers, but it's worth noting that she's weak to pierce, and a small negative resistance to magic.
With her new and unique YoRHa job, both Resistance Field and Impaler work well together by widening the gap between enemy's damage and her resistances, while also having the ability to move to a target panel. Shock Wave and Whirling Vortex are useful abilities in GvG/PvP against certain enemies.
Her Samurai subjob isn't the best since most skills have very short range, but it can inflict blind or slow. Her Pugilist subjob's skills are all strike type, which won't be dealing high damage if you don't bring plenty of strike boosts, but Shifting Strike, Spirit Breaker, and Wicked Pummel can be quite handy.
Her EX awaken gives a strong upgrade to Impaler, increasing the debuff values by almost double. Auto Absorb's effectiveness will also be doubled, but it's only useful if you are using the passive over something else. It can help with survivability, but it's not as good as Yuna's Aeon Bond. The job level 25 skill is a nice addition to have, but may not be worth the steep cost to get there.
Ability Type | Limit Burst |
---|---|
Effect Type | Physical |
Attack Type | Slash |
Element | Wind |
Effect | Raises own Slash Res Piercing Rate, then deals Dmg (L) to target. |
AP | 43 |
UseLimit | 1 |
Range Height | 1 |
---|---|
Area Height | 0 |
Max Effect | Dmg Multiplier: 200%, Slash Res Piercing Rate+: 30 |
---|
Max HP+10%・Wind Attack+15 for all Wind allies, own Evade+10
HP | 2381 | AGI | 56 |
---|---|---|---|
TP | 119 | DEX | 150 |
AP | 119 | Luck | 168 |
ATK | 316 | Move | 3 |
MAG | 62 | Jump | 1 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 80 |
Stats | Bonus+ |
---|---|
HP+ | 60 |
ATK+ | 63 |
AGI+ | 10 |
DEX+ | 18 |
Luck+ | 42 |
Critical Rate+ | 12 |
DEF+ | 4 |
Luck%+ | 20% |
HP | 2820 | AGI | 56 |
---|---|---|---|
TP | 122 | DEX | 178 |
AP | 122 | Luck | 183 |
ATK | 395 | Move | 3 |
MAG | 81 | Jump | 2 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 80 |
Stats | Bonus+ |
---|---|
ATK+ | 52 |
Luck+ | 17 |
Critical Rate+ | 8 |
Max Damage+ | 2000 |
Max Level+ | 21 |
Type | Ability | Effect |
---|---|---|
Impaler+ | Deals Dmg (L) to target & Piercing & significantly lowers Slash/Strike ATK for 3 turns. | |
Shock Wave+ | Deals Dmg (M) to targets within range & chance of inflicting Slow for 3 turns. | |
Auto Absorb+ | For 5 turns from the commencement of the battle, absorbs potion of HP Dmg dealt. |
Type | Ability | Effect |
---|---|---|
Resistance Field | Raise Slash/Strike Res of allies within area around self after movement to target panel & nullifies Immobilize/Disable/Berserk for 3 turns. | |
Shock Wave | Deals Dmg (S) to target & lowers Healing Power for 3 turns. | |
Armor Deployment | Bestows a barrier on self that reduces Phys Dmg for 3 turns. | |
Whirling Vortex | Deals Dmg (M) to targets within range & chance of inflicting Confusion for 3 turns. | |
Impaler | Deals Dmg (L) to target & Piercing & lowers Slash/Strike ATK for 3 turns. |
Type | Ability | Effect |
---|---|---|
Maintenance | Raises own Healing Power for 3 turns. | |
Phasal Slash | Deals 2-Hit Dmg (M) to target after movemnet to target panel. | |
Attack Enhancement | Raises ATK/DEF Piering Rate. | |
Auto Absorb | For 5 turns from the commencement of battle, absorbs potion of Dmg dealt. | |
Perfect Evade | Chance of evading Phys Attack. |
Type | Ability | Effect |
---|---|---|
Meditation | Raises Bravery of allies within area around self, | |
Devotion | Raises own ATK/Critical Hit Rate for 3 turns. | |
Illusion | Raises Evasion Rate of allies within area around self for 3 turns. | |
Hien | Deals Dmg (S) to target. | |
Nightveil | Deals Dmg (S) to targets within area around self & chance of inflicting Blind for 3 turns. | |
Oborozuki | Deals Dmg (M) to targets within area around self & chance of inflicting Slow for 3 turns. | |
Blade Soul | Raises ATK/Evasion Rate & lowers DEF. | |
Third Eye | Chance of raising own Evasion Rate for 3 turns when taking Dmg (stackable up to 3 times). |
Type | Ability | Effect |
---|---|---|
Purification (Pugilist) | Recovers own HP (S). | |
Fists of Steel | Raises own Max HP for 3 turns & recovers the amount of HP raised & raises own DEF. | |
Shifting Strike | Deals Dmg (S) to target after movement to target panel. | |
Spirit Breaker | Deals Dmg (M) to target & lowers ATK of target & increases potency of lowering ATK based on the number of being attacked (stackable up to 5 times). | |
Wicked Pummel | Deals Dmg (M) to targets within range & Man Eater. | |
Fighting Spirit | Raises HP・ATK | |
Bootshine Counter | Chance of 2-Hit Counterattack when taking Dmg. | |
Bootshine Boost | Raises activation rate・Dmg of Bootshine Counter. |
10% | -15% | 10% | 10% | -5% |
-- | -10% | -- | 20% | -- | -- | -- | -- |
-- | -- | -- | -- | 50% |
-- | -- | -- | 50% | -- |
-- | -- | -- | -- | 10% |
Limit Break | Rainbow Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |
Total | 9 | 600 |