English | Salire (Sweetheart) |
---|---|
Japanese | バレンタインサリア |
Rarity | UR |
Type | |
Job 1 | Energist |
Job 2 | Time Mage |
Job 3 | Black Mage |
Relation | Hourne |
Acquisition | Summon |
Time Limited | No |
Release Date (JP) | Feb 2021 |
Release Date (GL) | Jun 2021 |
Salire (sweetheart) is an Ice magic damage dealer. High MAG from passives, and 25 spirit penetration from her master ability. Lacks offensive buffs without her EX, but she has some elementless magic attacks from her sub-jobs to deal with ice-resistant enemies. Otherwise, you can play her as a Time Mage support to spam Haste for your team.
She has an Energist job, making her somewhat similar to Garvall. Decent range, no cast time, and excels at short fights, but high cost for some of her skills. This might not be a huge issue since she has 195 AP, making her the highest out of all the currently available units. AGI-wise, she's a little lacking compared to newer and relevant units, but she can be surprisingly mobile because of Pulse and/or her time mage abilities. Her limit burst is an amazing ability that can potentially turn the tides around in PvP. It deals damage and dispells the enemy's buffs and increases her CT, allowing her to get another turn faster.
Her EX abilities are surprisingly lackluster. The 2 ability upgrades only slightly help her damage dealing part, but the job level 25 ability gives her a good offensive ability that can deal damage and increase MAG at the same time, which is the only move that gives her a damage buff in battle.
Removes all Buffs from target, then deals DMG (L) based on Casters MAG stat & raises own CT.
Effect Type | Magic |
---|---|
Attack Type | Magic |
Element | Ice |
AP | 43 |
UseLimit | 1 |
Max Effect (at Lv.20) | Dmg: 200%, CT: +250 |
Range Height | 2 |
---|---|
Area Height | 0 |
Ice Unit Allies' Max HP +10% / Ice Attack +15, own SPR Piercing Rate+25
Own SPR Piercing Rate+35 / MAG +15% / Reaction Prevention Rate +30
HP | 1993 | AGI | 51 |
---|---|---|---|
TP | 150 | DEX | 154 |
AP | 166 | Luck | 150 |
ATK | 72 | Move | 3 |
MAG | 277 | Jump | 1 |
DEF | 0 | Range | 3 |
SPR | 0 | Cost | 90 |
Stats | Bonus+ |
---|---|
HP+ | 127 |
Starting AP + | 4 |
MAG + | 70 |
AGI + | 6 |
DEX + | 18 |
Luck + | 21 |
DEF + | 6 |
MAG%+ | 20% |
HP | 2493 | AGI | 51 |
---|---|---|---|
TP | 156 | DEX | 185 |
AP | 173 | Luck | 182 |
ATK | 93 | Move | 3 |
MAG | 325 | Jump | 1 |
DEF | 0 | Range | 3 |
SPR | 0 | Cost | 90 |
Stats | Bonus+ |
---|---|
HP+ | 90 |
MAG + | 5 |
Luck + | 16 |
DEF + | 4 |
Max Damage+ | 2000 |
AP+ | 20 |
Max Level+ | 21 |
Deals Dmg (M) to target based on caster's MAG stat.
Raises own MAG for 3 turns, then deals Dmg (M) to targets within range based on caster's MAG stat (stackable up to 3 times).
Deals Dmg (XL) to targets within range based on caster's MAG stat.
Deals Dmg (S) to target based on caster's MAG stat.
Raises own Debuff Res for 3 turns after movement to target panel.
Deals Dmg (XL) to targets within range based on caster's MAG stat.
Bestows a barrier on self that reduces Phys Dmg (3 times).
Deals Dmg (M) to targets within range based on Caster's MAG stat & Guaranteed Hit.
Deals 2-Hit Dmg (M) to target based on Caster's MAG stat.
Chance of inflicting Sleep on targets within range excluding self for 3 turns & increased chance of effect for fewer actions taken in battle.
Significantly raises MAG/DEX for 5 turns from commencement of battle & AGI Up.
Raises MAG.
Chance of evading Phys attacks.
Chance of inflicting Immobilize on target for 3 turns.
Deals Non-Elemental Dmg (M) to target based on caster's MAG stat.
Bestows Float on target for 3 turns.
Chance of inflicting Slow on target for 3 turns.
Switches own location with target.
Bestows Haste on ally for 3 turns.
Deals Non-Elemental Dmg (L) to target based on caster's MAG stat.
Nullifies Slow, Stop, Haste, and Quicken.
Significantly reduces Activation Time.
Chance of inflicting Slow on target for 3 turns when taking Dmg.
Deals Non-Elemental Dmg (Min) to target based on caster's MAG stat & chance of inflicting Poison for 3 turns.
Chance of inflicting Sleep on target for 3 turns.
Deals Ice Dmg (S) to target based on caster's MAG stat.
Deals Non-Elemental Dmg (S) to target based on caster's MAG stat & absorbs Dmg dealt.
Deals Ice Dmg (S) to targets within range based on caster's MAG stat.
Absorbs target's TP.
Deals Ice Dmg (M) to targets within range based on caster's MAG stat.
Raises Magic.
Chance of Counterattack when taking Dmg.
-- | 10% | -10% | -- | 10% |
-10% | -- | 20% | -- | -- | -- | -- | -- |
-- | -- | 50% | -- | |
-- | 10% | -- | -- | -- |
-- | -- | -- | -- | 50% |
-- | -- |
Limit Break | Rainbow Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |
Total | 9 | 600 |