Content

Macherie Hourne

Macherie in War of the Visions: Fainal Fantasy Brave Exvius. Job, ability, stats, limit burst, master ability, awakening, and limit break.
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update 14/05/2022
Macherie Hourne
English Macherie Hourne
Japaneseマシュリー・ホルン
RarityUR
TypeLight
Job 1Cleric
Job 2Monk
Job 3Black mage
RelationHourne
AcquisitionSummon
Time LimitedNo
Release Date (JP)Nov 2019
Release Date (GL)Mar 2020

Overview

Macherie is a light support unit, and only one of a few units with the Cleric as the main job. Her main job's skills mostly focuses around removing and preventing debuffs / status effects. Her stats are a mix of both ATK and MAG, with the option of being able to focus on one of them through the passive or sub job, but neither are amazing. She also has negative attack type resistances to Slash, Pierce, and Missile, which can be an issue since they are somewhat common in general.

Her EX upgrade kind of puts her stats to be somewhat closer to newer and more relevant units, and the new skills makes her noticeably more tanky, being able to gain up to 30 SPR and DEF through her skills alone. However, she doesn't really have any use for those defensive stats since she doesn't have any hate generating skill, and likely won't be played as a frontliner.

Limit Burst

Radiant Twinstrike

Deals 2-Hit (L) to target & significantly raises All Attack Type Res for 1 turn.

Effect TypePhysical Physical
Attack TypeStrike Strike
ElementLight Light
AP49
UseLimit1
Max Effect (at Lv.20)Dmg: 213%, All Attack Type Res: +45%

CrossRange1Area1
Range Height0
Area Height0

Limit Burst (Enhanced)

Radiant Twinstrike (Enhanced)

Enhance All Attack Type Res. Deals 2-Hit (L) to target & Guaranteed Hit & significantly raises All Attack Type Res for 3 turn.

Effect TypeMagic Magic
Attack TypeStrike Strike
ElementLight Light
AP49
UseLimit1
Max Effect (at Lv.20)Dmg: 213%, Hit Chance: 100%, All Attack Type Res: +60%

CrossRange1Area1
Range Height0
Area Height0

Master Ability

Master Ability 1

Max TP +10% / AGI +10%

Master Ability 2

Light Unit Allies' Max HP +10% / Light Attack +15, own Max TP +10% / MAG +30% / AGI +10% / Hate -3/ Enhances Radiant Twinstrike

Max Stats

Lvl 99, All JobLv Max

HP2074Attack107
TP168Magic 209
AP158Speed52
Move3Dexterity142
Jump1Range1
Luck106Cost70

Stats Bonus on Ability Board

StatsBonus+
HP+37
Starting AP+4
ATK+36
MAG+63
AGI+1
DEX+32
Luck+25
Critical Rate+13
Luck%+20%

Lvl 120, EX JobLv Max

HP3002AGI52
TP177DEX169
AP166Luck135
ATK256Move3
MAG316Jump1
DEF0Range1
SPR0Cost70

Stats Bonus on EX Job Ability Board

StatsBonus+
ATK +12
MAG +50
AGI +8
Max Damage+2000
Max Level+21

EX Job Abilities

Command Calamity Stronghold

No Activation Time. Raises MAG of targets within range for 3 turns & nullifies Poison, Frostbite, Blind, Sleep, Silence, Paralysis, Confusion, Slow, Berserk & raises own Healing Power for 3 turns.

Command Hallowed Ray

Raises own SPR Piercing Rate, then deals DMG (M) to target based on caster's MAG stat & Guaranteed Hit & raises own DEF/SPR for 3 turns,

Support Dauntless Heart

Raises DEF/SPR.

Cleric Main Skills

Command Cure

Recover target's HP (S).

Command Banish

Deals Light Dmg (S) to target based on caster's MAG stat.

Command Calamity Guard

Nullifies Poison, Frostbite, Blind, Sleep, Silence, Paralysis, and Confusion for target for 3 turns.

Command Esunaga

Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from allies within range.

Command Erase

Removes all Debuffs from targets within range.

Cleric Sub Skills

Command Light Veil

Raises Light Res of allies within range for 3 turns.

Command Pronged Staff

Deals Dmg (S) to target & lowers AGI for 3 turns.

Command Dark Veil

Raises Dark Res of allies within range for 3 turns.

Support SPR Up Lv. 1

Raises SPR.

Reaction Auto-Cure

Chance of recovering own HP (S) when taking Dmg.

Monk Sub Skills

Command Store

Significantly raises down ATK for 1 turn.

Command Terra Slash

Deals Dmg (M) to targets within range (does not affect targets with Float status).

Command Pummel

Deals 2-Hit Dmg (S) to target.

Command Revive

Has a chance to recover ther target from KO & restore very small HP for it

Command Surge Strike

Deals Dmg (S) to target.

Support Strike Mastery

Raises Strike ATK.

Support HP Up Lv. 1

Raises Max HP.

Reaction Fist Counter

Chance of Counterattack when taking Phys Attack Dmg.

Black Mage Sub Skills

Command Bio

Deals Non-Elemental Dmg (Min) to target based on caster's MAG stat & chance of inflicting Poison for 3 turns.

Command Sleep

Chance of inflicting Sleep on target for 3 turns.

Command Banish

Deals small Light magic damage to the target

Command Banishga

Deals moderate Light magic damage to the targets within area

Command Banishra

Deals Light Dmg (S) to targets within range based on caster's MAG stat.

Command Osmose

Absorbs target's TP.

Support MAG Up Lv. 1

Raises Magic.

Reaction Magic Counter

Chance of Counterattack when taking Dmg.

Resistances

SlashingPiercingBlunt (Striking)ShootingMagic
-10%-10%15%-10%10%

FireIceWindEarthThunderWaterLightDark
---------------10%

PoisonFrozenBlindSleepSilence
--50%----
ParalyzeConfusePetrify (Stone)ToadCharm
--50%----15%
Slow StopImmobilizeDisableBerserk
----------
DoomStun
----

Awakening

Awakening Materials
SoulFragments of the Will of LightAwoken Prism of LightFragments of the Will of RainbowPhantom Sphere of Starbow
★2
Awoken Soul of Light ★2

50

1010--
★3
Awoken Soul of Light ★3

50

3030-1
★4
Awoken Soul of Light ★4

50

506013
★5
Awoken Soul of Light ★5

50

10012035
★6
Awoken Soul of Light ★6

50

150150510
Total-340370919

Limit Break

Fragments of Macherie
Limit BreakVision SphereShard
1st140
2nd180
3rd2120
4th2160
5th3200

Job Materials

Events

Comments

Hot New Top
Anonymous
i wish they made her as breaker/debuffer since she has an attitude
Seraph
Whats the best way to build her?
<< Anonymous(Seraph)
Car Reply
The best way is to not. Marcherie is hot garbage. Better save those materials for someone else.
<< Anonymous(Car)
Anonymous Reply
@ Car. Shes not bad at all she is the only one who can remove doom, stop and Charm. (Doom especially
)
<< Anonymous(Seraph)
Anonymous Reply
MAG build. Sub job Black mage. Her damage is still pretty low though. But she make it up with high SPR. Pretty beefy unit when it come to tanking magic + Auto-heal (around 930-980 HP if proc).
Anonymous
Does anyone have her TMR? Is it also used on the first turn like the others?
<< Anonymous
Anonymous Reply
Yup, very solid TMR. Healing is based on unit MAG stat. Put on Mediena, heal for like 2700 hp. But you can only use it once :( like other TMR I guess.
<< Anonymous
Anonymous Reply
Ah, so even if it's a healing skill, it's still used on the first turn on auto? Awesome :D
<< Anonymous
Anonymous Reply
The AI doesn't use it on 1st turn if you are on auto. They only use it when someone at low hp. Also currently, Mediena's AI has a problem with not using any support skills (she will be fixed at later patch).
Anonymous
Her resistance for all kind of attacks should be higher
<< Anonymous
Graveinvite Reply
She shouldn't have monk as a tertiary. She shouldn't learn banish twice. Her LB shouldn't be melee physical. It's obvious that there wasn't too much thought put into her.
Mookk
Bug on fist adept mastery monk
Even i removed her weapon , she still attack with her wand and no effect on striking
<< Anonymous(Mookk)
GameA1 Reply
It's just because you remvoed equipment probably.
<< Anonymous(Mookk)
Graveinvite Reply
This isn't a bug. Everyone's weapon is always going to be their main class's weapon. That passive will still work with her mace anyway, since maces use striking atk.
MacherieStats
Here is Macherie's stats.
Valkey
I decide to make her sub as black mage. Later she will be a tanky mage with banishga. Powerful light magic... but yeah.. the monk job is annoying tho.. jack of all trades
Valkey
I decide to make her sub as black mage. Later she will be a tanky mage with banishga. Powerful light magic... but yeah.. the monk job is annoying tho.. jack of all trades
H2O Water
Macherie is more of a jack of all trades, master of none. She can do lots of things, but other toons do it better than her.

That said, she is a tankier mage with less magic, but more HP. She can also auto-heal and drain for added survivability.

Her kit is basically a mix of light magic offense, heals, and status cures or prevention with Esunaga and Calamity Guard.

Sub-spec'ing her to Monk allows access to Pummel for chaining, and Revive for raise. Sub-spec'ing her to Black Mage allows access to Drain, Banishra and Banishga.

Overall, she's not the best unit, but can solidly perform as an off-healer who can stay in the fight longer, and also dish out damage on the side.
<< Anonymous(H2O Water)
GameA Reply
Your note is added to the page :)
Esteban
She's the most confusing initial UR unit of the them all. Her job combination is not a bad idea; is just seems GUMI decided to make her kit bad on purpose for whatever reasons/agenda (Christmas Macherie?). Back to her kit, I find her more useful as Monk-sub on higher Levels and under your control (not Auto) due to her constant "2-hit strike-chain", even so is still situational and team-comp related. I would say her Black Mage-sub is definitely the way to go generally in most battles with Auto. She is a tanky Mage that does less Magic damage than the average mage, just durable and able to throw a heal or build striking/Light elemental-chains.
Donavon
What a... bad unit. Rather disappointing that the unit bearing Marche's namesake from FFTA is so odd.

A melee LB that gives resistances on a ranged magic unit that has poor damage, poor healing, and she has monk while having low dismal ATK. She can't frontline either and her LB's resist buff only lasts one turn.

What on earth did Gumi intend for her to be? A joke?

Her only saving grace is the metric ton of status healing, but uhhhh.
<< Anonymous(Donavon)
sadaharu Reply
That's ... what i was thinking.
I found her and i don't know what's supposed to be her role with Ayaka & Y'shtola available.
Reuben
She has 2 instances of banish on her ability board, which one to upgrade?
<< Anonymous(Reuben)
GameA1 Reply
You should definitely upgrade the cleric's one (initial one) instead of the black mage's one.

Regarding to Macherie, Cleric's Banish is a main command it can be used with any sub commands.

Commens and feedback

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