|Job 3||Black mage|
|Release Date (JP)||Nov 2019|
|Release Date (GL)||Mar 2020|
Macherie is a light support unit, and only one of a few units with the Cleric as the main job. Her main job's skills mostly focuses around removing and preventing debuffs / status effects. Her stats are a mix of both ATK and MAG, with the option of being able to focus on one of them through the passive or sub job, but neither are amazing. She also has negative attack type resistances to Slash, Pierce, and Missile, which can be an issue since they are somewhat common in general.
Her EX upgrade kind of puts her stats to be somewhat closer to newer and more relevant units, and the new skills makes her noticeably more tanky, being able to gain up to 30 SPR and DEF through her skills alone. However, she doesn't really have any use for those defensive stats since she doesn't have any hate generating skill, and likely won't be played as a frontliner.
Deals 2-Hit (L) to target & significantly raises All Attack Type Res for 1 turn.
|Max Effect (at Lv.20)||Dmg: 213%, All Attack Type Res: +45%|
Enhance All Attack Type Res. Deals 2-Hit (L) to target & Guaranteed Hit & significantly raises All Attack Type Res for 3 turn.
|Max Effect (at Lv.20)||Dmg: 213%, Hit Chance: 100%, All Attack Type Res: +60%|
Max TP +10% / AGI +10%
Light Unit Allies' Max HP +10% / Light Attack +15, own Max TP +10% / MAG +30% / AGI +10% / Hate -3/ Enhances Radiant Twinstrike
No Activation Time. Raises MAG of targets within range for 3 turns & nullifies Poison, Frostbite, Blind, Sleep, Silence, Paralysis, Confusion, Slow, Berserk & raises own Healing Power for 3 turns.
Raises own SPR Piercing Rate, then deals DMG (M) to target based on caster's MAG stat & Guaranteed Hit & raises own DEF/SPR for 3 turns,
Recover target's HP (S).
Deals Light Dmg (S) to target based on caster's MAG stat.
Nullifies Poison, Frostbite, Blind, Sleep, Silence, Paralysis, and Confusion for target for 3 turns.
Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from allies within range.
Removes all Debuffs from targets within range.
Raises Light Res of allies within range for 3 turns.
Deals Dmg (S) to target & lowers AGI for 3 turns.
Raises Dark Res of allies within range for 3 turns.
Chance of recovering own HP (S) when taking Dmg.
Significantly raises down ATK for 1 turn.
Deals Dmg (M) to targets within range (does not affect targets with Float status).
Deals 2-Hit Dmg (S) to target.
Has a chance to recover ther target from KO & restore very small HP for it
Deals Dmg (S) to target.
Raises Strike ATK.
Raises Max HP.
Chance of Counterattack when taking Phys Attack Dmg.
Deals Non-Elemental Dmg (Min) to target based on caster's MAG stat & chance of inflicting Poison for 3 turns.
Chance of inflicting Sleep on target for 3 turns.
Deals small Light magic damage to the target
Deals moderate Light magic damage to the targets within area
Deals Light Dmg (S) to targets within range based on caster's MAG stat.
Absorbs target's TP.
Chance of Counterattack when taking Dmg.
|Limit Break||Vision Sphere||Shard|
|Initial AP & Acquired AP||Damage/Heal Mechanics|
|Rerolling||Farming Dime Memory (Azure)|
|Main Story||Job Point Farming|
|Things to Do First||Royal (Vip)|
|Limit Burst||Unit Stats|
|Equipment (Stats, How to Equip)||Equipment (Level, Awakening, +)|
|Player Info & Name||Bravery & Faith|