Macherie | |
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![]() Macherie Hourne | ![]() Macherie (Xmas) |
English | Macherie Hourne |
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Japanese | マシュリー・ホルン |
Rarity | UR |
Type | ![]() |
Job 1 | Cleric |
Job 2 | Monk |
Job 3 | Black mage |
Relation | Hourne |
Acquisition | Summon |
Time Limited | No |
Release Date (JP) | Nov 2019 |
Release Date (GL) | Mar 2020 |
Macherie is featured in Judgment Ordeal event.
She's the most confusing initial UR unit of the them all.
Her job combination is not a bad idea; is just seems GUMI decided to make her kit bad on purpose for whatever reasons/agenda (Christmas Macherie?).
Back to her kit, I find her more useful as Monk-sub on higher Levels and under your control (not Auto) due to her constant "2-hit strike-chain", even so is still situational and team-comp related.
I would say her Black Mage-sub is definitely the way to go generally in most battles with Auto. She is a tanky Mage that does less Magic damage than the average mage, just durable and able to throw a heal or build striking/Light elemental-chains.
She's the most confusing initial UR unit of the them all.
Her job combination is not a bad idea; is just seems GUMI decided to make her kit bad on purpose for whatever reasons/agenda (Christmas Macherie?).
Back to her kit, I find her more useful as Monk-sub on higher Levels and under your control (not Auto) due to her constant "2-hit strike-chain", even so is still situational and team-comp related.
I would say her Black Mage-sub is definitely the way to go generally in most battles with Auto. She is a tanky Mage that does less Magic damage than the average mage, just durable and able to throw a heal or build striking/Light elemental-chains.
Macherie is more of a jack of all trades, master of none. She can do lots of things, but other toons do it better than her.
That said, she is a tankier mage with less magic, but more HP. She can also auto-heal and drain for added survivability.
Her kit is basically a mix of light magic offense, heals, and status cures or prevention with Esunaga and Calamity Guard.
Sub-spec'ing her to Monk allows access to Pummel for chaining, and Revive for raise. Sub-spec'ing her to Black Mage allows access to Drain, Banishra and Banishga.
Overall, she's not the best unit, but can solidly perform as an off-healer who can stay in the fight longer, and also dish out damage on the side.
Do you want to add your thoughts and share your tips on/about her? Write it down in the comment section or on the google document!
Ability Type | ![]() |
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Effect Type | ![]() |
Attack Type | ![]() |
Element | ![]() |
Effect | Deals heavy Light damage to the target consecutively & increases own resistances to all attack types significantly for 1 turn |
AP | 49 |
UseLimit | 1 |
Height Range | 0 |
---|---|
Height Area | 0 |
Max TP +10%, SPD +10%
HP | 2074 | Attack | 107 |
---|---|---|---|
TP | 168 | Magic | 209 |
AP | 158 | Speed | 52 |
Move | 3 | Dexterity | 142 |
Jump | 1 | Range | 1 |
Luck | 106 | Cost | 70 |
Stats | Bonus+ |
---|---|
HP+ | 37 |
Starting AP+ | 4 |
ATK+ | 36 |
MAG+ | 63 |
AGI+ | 1 |
DEX+ | 32 |
Luck+ | 25 |
Critical Rate+ | 13 |
Luck%+ | 20% |
Type | Ability | Effect | Unlock |
---|---|---|---|
![]() | Cure | Restores a small amount of HP to a target | Lv.1 |
![]() | Banish | Deals small Light magical damage to the target | Lv.1 |
![]() | Light Veil | Increases Light resistance for 3 turns to allies within area | JobLv.3 |
![]() | Spirit+ Lv1 | Increases SPR | JobLv.3 |
![]() | Leaden Feet Rod (Omoashi no Tsue) | Deals small damage to a target & lowers SPD for it for 3 turns | JobLv.3 |
![]() | Auto Cure | Has a chance to restore a small amount of HP when damage is taken | JobLv.3 |
![]() | Dark Veil | Increases Dark resistance for 3 turns to allies within area | JobLv.5 |
![]() | Esunaga | Removes Poison, Darkness, Sleep, Silence, Paralysis, Confuse, Stone, Toad, Immobilize, Disable, Berserk, Stun from allies within area | ★6 |
![]() | Anti-Calamity | Applies Poison, Darkness, Sleep, Silence, Paralysis, Confuse immunity for 3 turns to a target | ★6 |
![]() | Erase | Removes debuffs from units within area | ★6 |
Type | Ability | Effect | Unlock |
---|---|---|---|
![]() | Fist Adept | Increases own striking ATK | ★2 |
![]() | Store | Increases own ATK significantly for 1 turn | ★2 |
![]() | Rockbraker | Deals moderate damage to units within area & ignores Float | ★3 |
![]() | Pummel | Deals small damage to the target consecutively | ★3 |
![]() | Fist Counter | Has a chance to counterattack when damage is taken | ★3 |
![]() | Revive | Has a chance to recover ther target from KO & restore very small HP for it | ★5 |
![]() | Max HP+ Lv1 | Increases Max HP | ★5 |
![]() | Aurablast | Deals small damage to the target | ★6 |
Type | Ability | Effect | Unlock |
---|---|---|---|
![]() | Drain | Deals small non-elemental magical damage & heal that amout of HP to self | ★4 |
![]() | Bio | Deals very small non-elemental magical damage to the target & has a chance to inflict Poison to it | ★4 |
![]() | Banish | Deals small Light magic damage to the target | ★4 |
![]() | Magic+ Lv1 | Increases Magic | ★4 |
![]() | Sleep | Has a chance to inflict Sleep to the target for 3 turns | ★4 |
![]() | Banishga | Deals moderate Light magic damage to the targets within area | ★5 & JobLv.12 |
![]() | Banishra | Deals small Light magical damage to the targets in an area | ★6 |
![]() | Magic Counter | Has a chance to perform a magic counter-attack while taking damage | ★6 |
![]() | Osmose | Reduces TP from the target and gains that amount of TP for self | ★6 |
![]() | ![]() | ![]() | ![]() | ![]() |
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-10% | -10% | 15% | -10% | 10% |
![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|
-- | -- | -- | -- | -- | -- | -- | -10% |
![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|
-- | 50% | -- | -- | -- |
![]() | ![]() | ![]() | ![]() | ![]() |
50% | -- | -- | 15% | -- |
![]() | ![]() | ![]() | ![]() | ![]() |
-- | -- | -- | -- | -- |
Limit Break | Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |