English | Tifa |
---|---|
Japanese | ティファ |
Rarity | UR |
Type | |
Job 1 | Monk (FFVIIR) |
Job 2 | Ninja |
Job 3 | Paladin |
Relation | FFVII |
Acquisition | Reward |
Time Limited | Yes |
Release Date (JP) | April 2021 |
Release Date (GL) | Aug 2021 |
Tifa is a free unit obtainable during the Final Fantasy 7 Remake collaboration. She's a Wind bruiser type unit with a simple play style of "get close and punch hard", but she does her job quite well at being a hard hitter without needing to use many skills to ramp up.
In PvP, her role is a frontliner that excels at picking off units one at a time. Overpower+ is a pretty good opener because of the mobility, range, and debuff. Once close, she can use her empowered Omnistrike for some one punch kills, or use Limit Burst for a mid chance to 2 turn stun an enemy. She has decent survivability too depending on which sub-job you run her with, and if you raised her AGI and Luck stat for some evasion. Monk (FFVIIR) sub-job has a "guts" type buff, while Paladin has Sentinel and Saintly Wall.
She also synergizes quite well with 2B, a previous limited-time collaboration unit. Both have stats good for evasion, and 2B can use some strike attacks which means that she can chain with Tifa and benefits from Tifa's VC + TMR, making the two of them quite a killer combo.
If you're wondering whether or not she's worth raising, then the answer is yes, especially if you intend to get serious with PvP. Definitely a no-brainer if you have 2B and Nier: Automata VC. Even better if you managed to get Tifa's VC when summoning for Cloud. But if you're low on visiores, then consider looking at future units and see if there are any that fits your team/element better.
Deals Dmg (L) to target & chance of inflicting Stun for 2 turns.
Effect Type | Physical |
---|---|
Attack Type | Strike |
Element | Wind |
AP | 43 |
UseLimit | 1 |
Max Effect (at Lv.20) | Dmg: 200%, Stun Inflict Chance: 40% |
Range Height | 1 |
---|---|
Area Height | 0 |
Wind Unit Allies' Max HP +10% / Wind Attack +15, own DEF Piercing Rate +10 / DEF +5
Own ATK +30% / DEF +15
Own DEF Piercing Rate +15 / Unit Attack Res +15 /
Evasion Rate +5 / Whirling Uppercut Combo Skill Upgrade: Deals 2-Hit Dmg (L) to target & lowers ATK / Accuracy for 3 turns.
HP | 2508 | AGI | 59 |
---|---|---|---|
TP | 114 | DEX | 167 |
AP | 119 | Luck | 170 |
ATK | 281 | Move | 3 |
MAG | 67 | Jump | 2 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 90 |
Stats | Bonus+ |
---|---|
HP+ | 100 |
ATK + | 65 |
AGI + | 7 |
DEX + | 28 |
Luck + | 39 |
Critical Rate+ | 10 |
DEF + | 4 |
ATK%+ | 20% |
HP | 3087 | AGI | 61 |
---|---|---|---|
TP | 118 | DEX | 191 |
AP | 123 | Luck | 188 |
ATK | 335 | Move | 3 |
MAG | 85 | Jump | 2 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 90 |
Stats | Bonus+ |
---|---|
ATK + | 24 |
DEX + | 11 |
Luck + | 35 |
Critical Rate+ | 8 |
Max Damage+ | 2000 |
Max Level+ | 21 |
Raises own ATK/DEF Piercing Rate & raises Normal Attack/Omnistrike Dmg for turns.
Deals Dmg (M) to target & lowers Accuracy Rate for turns after movement to target panel.
Deals 2-Hit Dmg (L) to target
Deals 2-Hit Dmg (L) to target & lowers ATK / Accuracy for 3 turns.
Deals Dmg (S) to target
Raises own ATK Piercing Rate & raises Normal Attack/Omnistrike Dmg for turns.
Destroys any barrier that reduces Phys Dmg on target, then deals Dmg (L).
Deals Dmg (M) to target & lowers Accuracy Rate for turns after movement to target panel.
Deals 4-Hit Dmg (M) to target.
Will survive fatal Dmg to self 1 time.
Deals Dmg (M) to target & chance of inflicting Stun for 1 turn.
Deals Dmg (M) to targets within range.
Raises Strike ATK/Acquired AP
Chance of recovering a set percentage of own HP (S) & removing Poison/Blind/Silence/Paralysis/Confusion/Immobilize when taking Dmg.
Decrease chance of being targeted.
Deals Non-Elemental Dmg (S) to target.
Deals Wind Dmg (M) to target.
Significantly raises own Accuracy Rate for 1 turn & Guaranteed Critical Hit.
Chance of inflicting Poison on targets within area around self for 3 turns, then moves user to target panel.
Significantly raises own Evasion Rate for 1 turn.
Raises AGI/Luck.
Move/Jump +1.
Chance of inflicting Poison for 3 turns when taking Dmg.
Deals Dmg (M) to target & chance of inflicting Stun for 1 turn.
Raises Max HP of allies within area around self for 3 turns & recovers the amount of HP raised.
Recovers own HP (S).
Significantly raises own DEF/SPR for 1 turn & significantly lowers Evasion Rate for 1 turn.
Deals Dmg (L) to targets within range & increases chance of being targeted for 3 turns.
Bestows a barrier on self that reduces Phys Dmg (3 times).
Raises Max HP/DEF
Chance of taking reduced Phys Attack Dmg.
10% | -10% | -- | 10% | -- |
-- | -10% | -- | 20% | -- | -- | -- | -- |
-- | -- | -- | -- | -- |
-- | -- | -- | -- | 50% |
-- | 50% | 10% | -- | -- |
-- | -- |
Limit Break | Rainbow Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |
Total | 9 | 600 |