|Release Date (JP)||Jan 2020|
|Release Date (GL)||Apr 2020|
Ramza's strength lies on his utility kit like Shout and Tailwind. I tried both Spellblade and Ninja thus Ninja is better suited for him with Utsusemi and Decider of Fate.
If you want him just to buffs in Arena/Guild Battle and in auto switch his sub to "Squire".
Avoid Spellblade at all cost wasted millions of gil on this job's class skill and the results are very unsatisfying.
Deals Non-Elemental Dmg (L) to targets within range based on caster's MAG stat & Guaranteed hit.
|Max Effect (at Lv.20)||Dmg: 200%, Hit Chance: 100%|
Removes all buffs on targets within range, then deals Non-Elemental Dmg (XL) based on caster's MAG stat & Guaranteed hit.
|Max Effect (at Lv.20)||Dmg: 240%, Hit Chance: 100%|
Max HP+10%, Slashing attack+10
Light Unit Allies' Max HP +10% / Light Attack +15, own Slash Attack +20 / Slash Attack Res Piercing Rate +20 / Enhances Ultima.
Lowers DEF/SPR of target within range for 3 turns, deals Dmg (M) & lowers DEF Piercing Rate for 3 turns.
Significantly raises ATK/MAG of alies within area around for 3 turns & raises Bravery & bestows Protect.
Bestows a barrier that reduces own Phys Dmg (3 times) & raises Slash Attack/Unit Attack Res for 3 turns.
Deals Dmg (M) to target.
Consumes own HP to restore allys HP (M).
Deals Dmg (L) to targets & lowers ATK/MAG for 3 turns.
Deals 3-Hit Dmg (M) to targets.
Raises ATK/MAG/Bravery of allies within area around self for 3 turns.
Deals Dmg (Min) to target.
Raises allys Bravery.
Raises AGI of allies for 3 turns (stackable up to 2 times).
Raises Acquired JP during quests (excluding Crystals).
Chance of countering attack when taking Dmg & chance of knockbacking target.
Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Poison for 3 turns.
Deals Light Dmg (S) to target based on carter's MAG stat & bestows Dark Eater.
Raises Magic Attack Res of allies within area around self for 3 turns.
Deals Dmg (S) to targets within range based on caster's MAG stat & increases chance of being targeted for 3 turns.
Deals Light Dmg (L) to target within range based on carter's MAG stat & bestows Dark Eater.
Raises Magic Attack Res/Dark Res.
Chance of damage reduction when taking Magic Attack Dmg.
Decrease chance of being targeted for 3 turns.
Deals Non-Elemental Dmg (S) to target.
Chance of inflicting Poison on targets within an area around self for 3 turns, then moves user to target panel.
Significantly raises own Evasion Rate for 1 turn.
Deals moderate Earth damage to the target
Significantly raises own Accuracy Rate for 1 turn & Guaranteed Critical Hit.
Chance of inflicting Poison for 3 turns when taking Dmg.
|Limit Break||Rainbow Vision Sphere||Shard|
|Initial AP & Acquired AP||Damage/Heal Mechanics|
|Rerolling||Farming Dime Memory (Azure)|
|Main Story||Job Point Farming|
|Things to Do First||Royal (Vip)|
|Limit Burst||Unit Stats|
|Equipment (Stats, How to Equip)||Equipment (Level, Awakening, +)|
|Player Info & Name||Bravery & Faith|