Content

Rairyuu (Halloween)

Rairyuu (Halloween) in wotvffbe. Stats, skills, jobs, trust master reward, master ability, and events.
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update 29/10/2022
Rairyuu (Halloween)

EnglishRairyuu (Halloween)
Japaneseライリュウ(ハロウィン)
RarityUR
TypeEarth
Job 1Rune Knight
Job 2Black Mage
Job 3Paladin
RelationGouga
AcquisitionSummon
Time LimitedYes
Release Date (JP)Oct 2020
Release Date (GL)Oct 2020

Limit Burst

Creeping Terror

Deals Dmg (M) to targets within range based on caster's MAG stat & chance of inflicting Poison for 3 turns.

Effect TypeMagic Magic
Attack TypeSlash Slash
ElementEarth Earth
AP49
UseLimit1
Max Effect (at Lv.20)Dmg: 165%, Poison Inflict Chance: 67%, Poison Dmg: 25x

LargeRange3CrossArea5
Range Height0
Area Height1

Trust Master Reward

Master Ability

Master Ability 1

Earth Unit Allies' Max HP +10% / Earth Attack +15, own Slash Attack Res Piercing Rate +20

Master Ability 2

Own Max HP +10% / MAG +15% / DEF +15 / AP Consumption -20% when your HP is 70% or lower.

Max Stats

Lvl 99, All JobLv Max

HP2647AGI56
TP135DEX170
AP136Luck152
ATK83Move3
MAG337Jump1
DEF0Range1
SPR0Cost80

Stats Bonus on Ability Board

StatsBonus+
HP+110
Starting AP+4
ATK+7
MAG+37
AGI+2
DEX+23
Luck+65
DEF+6
MAG%+20%

Lvl 120, EX JobLv Max

HP3329AGI56
TP140DEX199
AP142Luck161
ATK101Move3
MAG399Jump1
DEF0Range1
SPR0Cost80

Stats Bonus on EX Job Ability Board

StatsBonus+
HP+40
MAG +5
AGI +4
DEX +11
Luck +16
Max Damage+2000
AP+20
Max Level+21

EX Job Skills

Command Hazard Disruption

Consumes own HP & significantly lowers reaction ability activation rate of targets within range for 3 turns, then deal Dmg (L) to targets within range based on caster's MAG stat.

Command Spellbreacher

Destroys any barrier that reduces Magic Dmg on target within range, then deals Dmg (M) based on caster's MAG stat.

Support Sharpened Psyche

Raises SPR Piercing Rate/Accuracy/Critical Evasion Rate.

Rune Knight Main Skills

Command Stone Blade

Deals Earth Dmg (S) to target based on caster's MAG stat & bestows Lightning Eater.

Command Drain Evocation

Deals Dmg (Min) to target based on caster's MAG stat & absorbs Dmg dealt & significantly raises own MAG for 1 turn & raises Slash Res Piercing Rate.

Command Hazard Slash

Consumes own HP to deal Dmg (L) to targets within range based on caster's MAG stat.

Command Soaring Blade

Deals Dmg (M) to target based on caster's MAG stat & Airborne Killer.

Command Stonega Blade

Deals Earth Dmg (L) to targets within range based on caster's MAG stat & bestows Lightning Eater.

Rune Knight Sub Skills

Command Hazard Spell

Consumes own HP to raise own MAG for 3 turns.

Command Earthbreak Rune

Lowers target's Earth Res for 3 turns.

Support Earth-Enhancing Rune

Raises Earth Attack & lowers Wind Res

Support Sharp Mind

Raises SPR Piercing Rate/Accuracy.

Reaction Magic Commutation

Chance of recovering own AP when taking Magic Attack Dmg.

Black Mage Sub Skills

Command Bio

Deals Non-Elemental Dmg (Min) to target based on caster's MAG stat & chance of inflicting Poison for 3 turns.

Command Stone

Deals Earth Dmg (S) to target based on caster's MAG stat.

Command Stonera

Deals Earth Dmg (S) to targets within range based on caster's MAG stat.

Command Osmose

Absorbs target's TP.

Command Sleep

Chance of inflicting Sleep on target for 3 turns.

Command Drain

Deals Non-Elemental Dmg (S) to target based on caster's MAG stat & absorbs Dmg dealt.

Command Flare

Deals Non-Elemental Dmg (Max) to target based on caster's MAG stat.

Support MAG Up Lv. 1

Raises Magic.

Reaction Magic Counter

Chance of Counterattack when taking Dmg.

Paladin Sub Skills

Command Blade Bash

Deals Dmg (M) to target & chance of inflicting Stun for 1 turn.

Command Divine Grace

Raises Max HP of allies within area around self for 3 turns & recovers the amount of HP raised.

Command Saintly Healing

Recovers own HP (S).

Command Sentinel

Significantly raises own DEF/SPR for 1 turn & significantly lowers Evasion Rate for 1 turn.

Command Taunting Blade

Deals Dmg (L) to targets within range & increases chance of being targeted for 3 turns.

Command Immortal Spirit

Will survive fatal Dmg to self 1 time.

Support Holy Knight's Protection

Raises Max HP/DEF

Reaction Paladin's Guard

Chance of taking reduced Phys Attack Dmg.

Resistances

SlashingPiercingBlunt (Striking)ShootingMagic
-5%5%-15%5%15%

FireIceWindEarthThunderWaterLightDark
-----10%--20%------

PoisonFrozenBlindSleepSilence
------50%--
ParalyzeConfusePetrify (Stone)ToadCharm
----10%--50%
Slow StopImmobilizeDisableBerserk
----------
DoomStun
--

Awakening

Awakening Materials
SoulEarth Fragment of ThoughtEarth Awakening PrismRainbow Fragment of ThoughtRainbow Vision Sphere
2★
Earth Awakening Soul  2★

50

1010--
3★
Earth Awakening Soul  3★

50

3030-1
4★
Earth Awakening Soul  4★

50

506013
5★
Earth Awakening Soul  5★

50

10012035
6★
Earth Awakening Soul  6★

50

150150510
Total-340370919

Limit Break

Limit BreakRainbow Vision SphereShard
1st140
2nd180
3rd2120
4th2160
5th3200
Total9600

Events

Comments

Sonder
I don't think people understand the use of his TMR. Its garants Reraise, so if the unit dies, He/She will return on next turn which will also be their turn to do something. Its works just like FFT Reraise System.
<< Anonymous(Sonder)
Anonymous Reply
Lots of people haven't played those games, this is probably their first tactical RPG and so they don't really understand how powerful that is.
<< Anonymous(Sonder)
No longer valid Reply
Thanks to skills like Noctis and Astrius, you can 🔥 someone who reraised lol
Anonymous
It's so neat that the Zombie Mask comes with a free character.
Daren
Zombie Rairyuu is good, his lvl 120 move deals massive damage, i did not regret getting him to 120. Halloween Fred is the dud...
Anonymous
Gumi wants you to pity Z-Ryu for TMR and pay for 600 shards with no 9 step.
Telm
Dude reminds me of Lord Raptor hardcore.
Anonymous
The TMR is amazing! I Waaaantt It
<< Anonymous
Telm Reply
Is it his speed, resistances? Care to elaborate?
<< Anonymous(Telm)
Delita Heiral Reply
it's just works like paladin immortal spirit, when you raised you only get tiny bit left of hp, so if the enemy unit turn after you raise it will be useless
<< Anonymous
Anonymous Reply
Still, it means enemies need to 🔥 him 3 times to really 🔥 him and waste some turns, lol
<< Anonymous(Delita Heiral)
Anonymous Reply
Yeah then Rairyuu acts before your unit, nukes two of your units and then you complain on Reddit.
Anonymous
What is his counter?

I can only beat him with an entire wind team... But, if he had two ice allies, I'd be screwed. What do I do?! He seems too tanky to be beat down even by Luc'ia quickly. If there's an agrias on his team, I can't have all wind to beat him ...
<< Anonymous
Anonymous Reply
What is your Lu'Cia equipping? Weapon, TMR, Esper and VC. She should absolute demolish him with her Tune Up passive. Double wind units is a good idea against him since most people run him with Kilphe. No need to go 3 wind, though.
NgongNgongNgong
I don't understand how this job work.
It said its skill's attack type is slash, but Dmg also base on Mag stat of user. I wonder if the status board "Magic attack Up" and "Slash attack Up" both or which one of them will work with his skill.
<< Anonymous(NgongNgongNgong)
Anonymous Reply
"magic atk" is an attack type and "MAG" is one of unit's stats. rune knight's skills is not "magic atk" but "slash atk" so it can be buffed with slash attack up, BUT the damage output is based on unit's MAG. it's similiar with spellblade and rain's main job.
Anonymous
RIP cain budget

Commens and feedback

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Ranking

Comments (updated every hour)

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