Consumes own HP & significantly lowers reaction ability activation rate of targets within range for 3 turns, then deal Dmg (L) to targets within range based on caster's MAG stat.
I don't think people understand the use of his TMR. Its garants Reraise, so if the unit dies, He/She will return on next turn which will also be their turn to do something. Its works just like FFT Reraise System.
it's just works like paladin immortal spirit, when you raised you only get tiny bit left of hp, so if the enemy unit turn after you raise it will be useless
Yeah then Rairyuu acts before your unit, nukes two of your units and then you complain on Reddit.
Anonymous
What is his counter?
I can only beat him with an entire wind team... But, if he had two ice allies, I'd be screwed. What do I do?! He seems too tanky to be beat down even by Luc'ia quickly. If there's an agrias on his team, I can't have all wind to beat him ...
What is your Lu'Cia equipping? Weapon, TMR, Esper and VC. She should absolute demolish him with her Tune Up passive. Double wind units is a good idea against him since most people run him with Kilphe. No need to go 3 wind, though.
NgongNgongNgong
I don't understand how this job work.
It said its skill's attack type is slash, but Dmg also base on Mag stat of user. I wonder if the status board "Magic attack Up" and "Slash attack Up" both or which one of them will work with his skill.
"magic atk" is an attack type and "MAG" is one of unit's stats. rune knight's skills is not "magic atk" but "slash atk" so it can be buffed with slash attack up, BUT the damage output is based on unit's MAG. it's similiar with spellblade and rain's main job.