|Type||Job 2||White Mage|
|Affiliation||FF XIV||Job 3||Green Mage|
|Acquisition||Reward||Release Date (JP)||Nov 2019|
|Time Limited||Yes||Release Date (GL)||Mar 2020|
Potential to be a good unit but her AI is atrocious. There's no point in changing her subclass to white mage because she will literally NEVER use any of her white mage abilities. I've seen her move and do nothing several times instead of casting a buff.
Be very mindfull of which subjob you have equipped.
While in Sorceress you have access to Foul, the AI will inflict friendly fire or miss targets due to cast time 100% of the time in certain stages, not to mention using it to hit only one enemy. It is however good for certain stages as it speeds up farming considerably.
As many people have said, White mage is good for manual mode only since the AI will not use her skills.
Green Mage has Ruin which is M dmg modifier and non elemental so that's what I roll with most of the time.
Final tip, do not forget to level up the Enochian passive skill to raise MAG.
Max TP +15%, AP Gain +30%
|Aetherial Manipulation||Moves the caster to the selected panel and has a chance to increase CT for allies within area||Lv.1|
|Scion's Fire||Deals small Fire magic damage to the target||Lv.1|
|Sharpcast||Increases self MGK for 3 turns||JobLv.3|
|Manafont||Restores AP for self when damage is taken||JobLv.3|
|Foul||Deals moderate Fire magic damage to units within area||JobLv.5|
|Swiftcast||Reduces Casting Time for self for 3 turns||★6|
|Xenoglossy||Deals heavy Fire magic damage to the target||★6|
|Scion's Fira||Deals moderate Fire magic damage to units within area||★6|
|March of the Saint||Applies Doom Immunity||★2&JobLv.3|
|Esuna||Removes Poison・Darkness・Sleep・Silence・Paralysis・Confuse・Stone・Toad・Immobilize・Disable・Berserk・Stun from the target||★2|
|Shell||Applies Shell (decreasing the amount of magic damage taken) to the target||★2|
|Cure||Restores a small amount of HP to a target||★3&JobLv.3|
|Regenerate||Has a chance to apply Regen when receiving damage||★3&JobLv.5|
|Holy||Deals heavy Light magic damage to the target & sure hit & extra damage against Undead||★5 & JobLv.12|
|Raise||Has a chance to revive the target & restores very small HP to it||★5|
|Cura||Restores small HP to allies within area||★6|
|Curada||Restores moderate HP to one ally||★6|
|Protect||Applies Protect to the target||★6|
|Deprotect||Decreases DEF for 3 turns to units within area||★4|
|Ruin||Deals moderate non-elemental magic damage to the target||★4|
|Barfire||Increases fire resistance for 3 turns to allies within area||★4|
|Holy Blessing||Increases resistance to debuffs and magic damage||★4|
|Dispel||Removes buffs from units within area||★5 & JobLv.12|
|Emerald Echo||Increases the duration of buffs・debuffs you cast by 1 turn||★6|
|Deshell||Decreases Spirit for the units within area for 3 turns||★6|
|Speed Up||Increases SPD for the target for 3 turns||★6|
|Dispel Counter||Has a chance to remove buffs from the attacker when damage is taken||★6|
|Initial AP & Acquired AP||Damage/Heal Mechanics|
|Rerolling||Farming Dime Memory (Azure)|
|Main Story||Job Point Farming|
|Things to Do First||Royal (Vip)|
|Limit Burst||Unit Stats|
|Equipment (Stats, How to Equip)||Equipment (Level, Awakening, +)|
|Player Info & Name||Bravery & Faith|