If i read it right, it will increase the change of activatig reaction ability ( a blue colored skill). This mean the passive will increase counter slash, bootshine counter and counter ( Auron) change of being activated.
That EX job trully makes her shine. As a support the bad thing about her is her agi. That extra agi stat from the EX board and from her new passive will help a lot. Now she's a true speed buffer with instant Quicken and aoe haste-ey buff.
A definite keep for pve stuff.
I did the first for the 3 rainbow orbs, didn't realize it said 300 shards at first... already had ayaka TMR, if I had gotten her again I could trade for two UR tix, but got rain shards, got sakura, saving the last 6k for future banners
The damage it deals is based on how much you are hit for. If you are hit for low dmg, you will only hit for a couple hundred. Get hit with a crit for 2k, u will counter for 2.5k.
Wish there were a combo of high mobility + hate down + immortal spirit, nuke your own unit so it has 1 hp and never gets targeted
But it only has two uses and costs 30 ap, only combination I can think of is miranda with kitone tmr
I haven't tried it yet but transposition skills generally target a panel rather than a unit, the cast speed of holy so it may miss, and low range...
better uses for armor pots out there
If you are gonna use it on healers like Ildyra, I dont think you need those spr since they would probably have a base good magic resist. Alternatively, if you want more defence probably plat armour might be better. For healers like Ildyra, i dont think you really need to be scared of magic attacks, should be more wary of slash attackers, missile or pierce. Rarely you will get hit with magic.
tbh nah, 2/3 units in all my pvp formations have guaranteed hit abilities
It kind of makes a pvp square of evade teams > guarantee hit teams > castle > general steamrolling teams
might get it tho for mutually assured evasion hijinks in top rank pvp
Its fine bro, early on focus on weapons > armor > accessories... the only good accessories are TMR which require lvl 89 to use, or are rewards from raids which are more mid-late game grind, otherwise just event rewards like tide ring, sortilege
5+ weapons give 15% more damage, armor will give similar reduction depending on damage type
kitone tmr and I think a limited unit tmr that wasn't released in GL, may be wrong on the second... but the former only lasts 3 turns, move/jump+1 and hate down, may interfere if its a tank you need to be mobile
Glacial with 25% ice attack just about offsets penalties from either build to, apart from weapon and passive, seamlessly do both
I prefer no charge time and greater range of bow skills tho, especially on certain live pvp maps people don't move their ayaka far enough away, they usually just concede
Stone will be a race, like golem, I think
Like 5 races are essentially absent right now, machina among them, although 9s/2b are both machina type, otherwise only in a single raid
Faith, some units have a bonus to status infliction but unsure if there's an obscure MR unit with it as master ability
Presumably someday there will be status benefiting weapons, and status resistance reducing attacks
Otherwise its purely based on the status resistance of the target, and their faith.
In a 3 unit team, Sosha can have 780 ATK dealing out over 5500 damage without buffs. Sure her AGI is only 70 on her best day, but if you need an extra member for your wind team, she is pretty decent. Plus Gumi will create unit specific vision cards to buff some low rarity units and the level cap will increase; if I had to guess, a level 120 Sosha will be better than many level 99 URs.
If you are planning on upgrading an SR, I'd say that you should stick with either Sosha or Serjes. Serjes has a good agility at 61 before gear/esper and has the paladin sub job. Charged attacks have a higher multiplier, so Sosha does more damage than Serjes, but if you have a maxed Mask Of Deceit Vision Card and Ice Lance, Serjes could do decent damage, comparable to the best MR units.