Dario Hourn

Dario Hourn in War of the Visions: Fainal Fantasy Brave Exvius, Rating, Tier, Stats, Ability, Strategy.
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update 28/02/2020
Dario Hourn
English (EN)Dario Hourn
Japanese (日本語)未来を憂う哲学者
RaritySSRJob 1Rune Knight
TypeWindJob 2Ninja
AffiliationHourneJob 3Paladin

Trust Master Reward


Lvl99, All JobLv Max

TP96Magic 158

Stats Bonus on Ability Board


Master Ability


Job1: Rune Knight Abilities

Action Aero BladeDeals small Wind magic damage to the target & extra damage against Earth-type unitLv.1
Action Bio BladeDeals moderate magic damage to the target & has a chance to inflict Poison to itLv.1
Support Earth Elements ProtectionIncreases resistance to magic attack・earth elemental attackJobLv.3
Action Magic ResistIncreases magic resistance for 3 turns to self and allies within areaJobLv.3
Reaction Magic GuardHas a chance to reduce magic damage when magic attack is takenJobLv.3
Action Attract SpellDeals small magic damage to units within area & increases chance of being targeted for self for 3 turnsJobLv.5
Action Silence BladeDeals moderate magic damage to the target & has a chance to inflict Silence to it for 3 turns★5
Action Magic BarrierApply a barrier reducing magic damage to self★6
Action Chicken BladeDeals moderate magic damage to the target & has a chance to decrease Brave for it★6
Action Aeroga BladeDeals Wind magic damage to units within are & extra damage against Earth-type unit★6

Job2: Ninja Abilities

Action HideDecrease the chance of being attacked for 3 turnsJobLv.3
Support Shadow RunIncreases Speed・LuckJobLv.3
Reaction Poison Sting CounterHas a chance to inflict Poison to the attacker when damage is taken★3
Action ShurikenDeals small non-elemental damage to the target★3
Action FutonDeals moderate wind damage to the target★3
Action ShadowbindDeals small damage to the target & has a chance to inflict Stop to it★5
Support ShukuchiMove・Jump+1★5
Action Poison Cloud JutsuHas a chance to inflict Poison to units within area & moves the caster to the selected panel★6
Action KassatsuIncreases own accuracy significantly & grants 100% critical rate for a turn★6

Job3: Paladin Abilities

Support Crusader's WardIncreases Max HP・DEF★4
Action Divine GraceIncreases Max HP for self and allies within area & restores that amount of HP★4
Action Blade BashDeals moderate damage to the target & has a chance to inflict Stun★4
Action Saint HealRestores small HP for self★4
Action Saint WallGrants self a barrier decreasing physical damage for 3 times★5 & JobLv.12
Action Sentinel Increases own DEF・SPR siginificantly & decreases Evasion siginificantly for 1 turn★6
Action Attaract BladeDeals heavy damage to units within area & increases chance of being targeted for self for 3 turns★6
Reaction Paladin GuardHas a chance to reduce the amount of damage when damage is taken★6


SlashingPiercingBlunt (Striking)ShootingMagic
ConfusePetrify (Stone)ToadCharmSlow



Dario Hourn
Dario Hourn


Assuming he gets rehabilitated a bit with aigaion VC, but not sure by how much
i've been using him for a while, and i think dario is a very versatile tank, considering he is an MR unit. you can shape him to be a physical tank using paladin's guard and high defense armor, or magic tank with magic guard and high spr armor, or you can combine them. he also have a relatively better mobility compared to tank like engelbert or mont with movement +1 or shadow run. you don't need vow of love since he can spam taunting spell with only 19 AP, and use leonis castle instead. his resistances and self buff is also very decent.

i used dario as my main tank, and he is very useful because some high difficulty content need physical tank, and sometimes we need magic tank instead. in arena he can do surprisingly good too. his TMR also very useful for many unit to use. his AI behaviour is quite controllable since we can turn off abilities now.

his weakness would be his almost nonexsitent attacking capability, and many times he only managed to make double digit damage. and he can only be usable with spellblade subjob only, since his other subjob are incompatible with him. also mediena is everywhere right now in arena since everyone can have her, and it's very bad for dario. and like every other non free MR units, it's quite difficult to specifically gather his shard since MR units are rarely featured in summons.

but if you don't have WoL, and you want someone to take a hit for your hard hitting party, you should give dario a try!
<< Anonymous
Anonymous Reply
It's not taunting spell is 18 ap? Btw yeah he great but as you mentioned, mediena is everywhere. And not only that, he also weak against Agrias, furthermore in future pierce will be meta, so it's will be unfavourable for him. Victora that's have def penetration buff from tmr can easily one-shot him.
<< Anonymous
Anonymous Reply
oh right, it is 18 ap! my bad.

yep, arena will not be an ideal place for dario in the near future.. but the way arena work is that meta is always shifting. if we ignore the meta, then dario will always be weak againts pierce/ice element, just like engel to magic and rain to water/strike attack. i think there is still a place for dario in arena... though i will never use him in manual PvP :D
<< Anonymous
Clayton Reply
I agree with this man. Actually, I wonder before why Dario only receive 3/4 damage (of his health bar) against Cid's crush armor and so this explains everything.
Worth leveling up & buying shards for? I have come to terms with the fact that I am never going to get Vinera. My current tank is Dinglebert, but I don't have a Spellblade on my team yet.
<< Anonymous
Anonymous Reply

Can I ask what UoC is?

<< Anonymous
Anonymous Reply
Unit of choice, a ticket for you to pick out any non-limited UR unit (some units will not be available). It's 2K paid vis.
<< Anonymous
Anonymous Reply
That's actually not how the ticket works. You don't get to choose.
<< Anonymous
Anonymous Reply
Yes, you can choose. It's UoC ticket, exclusive only in half-anniversary.
Seems like a very promising tank: Resistant to the 3 most popular attack types - Slash, Bullet, Magic (not by much, but hey); can maintain Hate with Taunting Spell; resistant to Earth (Kirufe), and can move easily to the middle of the battlefield.

In terms of HP and DEF, he's very similar to Mont, minus the HP Up passive. With the right gear, he might make a very good surprise tank.
<< Anonymous
Anonymous Reply
He's neither here or there. A decent "tank" if you lack any alternatives. He's mostly a "def" tank with his board and his overall stats + mastery, but his skills are "magic tank" related, making him a little of both and not leaning to either sides.
<< Anonymous
Anonymous Reply first he is realy my ideal tank with main+sub like that (spell blade, ninja, and Paladin)...but when you see correctly..he cant use taunting spell if you sub to paladin, because his taunting spell skill at star5 only, and yet his lv6 spell blade skill is only small range atk. the other thing, he is a wind element too, which is to much character for wind. very disapointing
<< Anonymous
Anonymous Reply
You know that if you sub to Paladin he'll have Taunting blade as a skill? Its the same as Taunting Spell.
<< Anonymous
Anonymous Reply
Skills like 'Taunting Blade' and 'Taunting Spell' requires for you to consume AP and strike the enemy before being able to generate the hate acquired from the skill. Meanwhile, skills that does not require AP or an enemy to strike to gain hate gains an advantage over tanks like Dario/Agrias/Engel as these units are more likely to be able to taunt right at the get-go; meaning you do not have to
Correction: Hourn becomes Hourne

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Nope, he’s still one of the best dps even in jp.
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