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Dario Hourne

Dario Hourne in War of the Visions: Fainal Fantasy Brave Exvius, Rating, Tier, Stats, Ability, Strategy.
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update 03/08/2022
Dario Hourne
English Dario Hourne
Japanese未来を憂う哲学者 ダリオ・ホルン
RarityMR
TypeWind
Job 1Spellblade
Job 2Ninja
Job 3Paladin
RelationHourne
AcquisitionSummon
Time LimitedNo
Release Date (JP)Mar 2020
Release Date (GL)July 2020

Trust Master Reward

Master Ability

Master Ability 1

DEF / SPR +10

Master Ability 2

Wind Unit Allies' Max HP +10% / Frostbite Res +15, own Area Attack Res +15 / Hate +5 / AGI +20% for 3 turns at the beginning of battle.

Max Stats

Lvl 99, All JobLv Max

HP2572AGI47
TP97DEX160
AP98Luck144
ATK129Move3
MAG220Jump1
DEF0Range1
SPR0Cost60

Stats Bonus on Ability Board

StatsBonus+
HP+180
TP+3
ATK+28
MAG+28
SPD+8
DEX+24
Luck+54
DEF+4
HP%+15%

Lvl 120, EX JobLv Max

HP3347AGI47
TP101DEX196
AP101Luck159
ATK191Move3
MAG369Jump1
DEF0Range1
SPR0Cost60

Stats Bonus on EX Job Ability Board

StatsBonus+
HP+250
TP+6
MAG +5
Luck +11
Critical Rate+3
SPR +4
Max Damage+2000
Max Level+21

EX Job Skills

Command Aeroga Blade [Liferend]

Removes all Buffs from target, then deals Wind Dmg (L) to targets within range based on caster's MAG stat & bestows Earth Eater.

Command Draining Seal

Significantly lowes target's reaction ability activation rate for 3 turns, then deals Dmg (Min) based on caster's MAG stat & absorbs Dmg dealt.

Command Taunting Spellbind

Deals Dmg (M) to targets within range based on caster's MAG stat & increases own chance of being targeted & chance of inflicting Immobilize for 3 turns.

Spellblade Main Skills

Command Aero Blade

Deals Wind Dmg (S) to target based on caster's MAG stat & bestows Earth Eater.

Command Bio Blade

Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Poison for 3 turns.

Command Silence Blade

Deals Dmg (M) to target based on caster's MAG stat & chance of inflicting Silence for 3 turns.

Command Aeroga Blade

Deals Wind Dmg (L) to targets within range based on caster's MAG stat & bestows Earth Eater.

Command Chicken Blade

Deals Dmg (M) to target based on caster's MAG stat & chance of lowering Bravery.

Command Magic Barrier

Bestows a barrier on self that reduces Magic Dmg (3 times).

Spellblade Sub Skills

Command Resist Magic

Raises Magic Attack Res of allies within area around self for 3 turns.

Command Taunting Spell

Deals Dmg (S) to targets within range based on caster's MAG stat & increases chance of being targeted for 3 turns.

Support Providence of Earth

Raises Magic Attack Res/Earth Res.

Reaction Magic Guard

Chance of damage reduction when taking Magic Attack Dmg.

Ninja Sub Skills

Command Hide

Decrease chance of being targeted.

Command Shuriken

Deals Non-Elemental Dmg (S) to target.

Command Huton

Deals Wind Dmg (M) to target.

Command Decider of Fate

Significantly raises own Accuracy Rate for 1 turn & Guaranteed Critical Hit.

Command Poison Mist

Chance of inflicting Poison on targets within area around self for 3 turns, then moves user to target panel.

Command Shadowbind

Deals Dmg (S) to target & chance of inflicting Stop.

Support Shadow Runner

Raises AGI/Luck.

Support Shukuchi

Move/Jump +1.

Reaction Poison Barb

Chance of inflicting Poison for 3 turns when taking Dmg.

Paladin Sub Skills

Command Blade Bash

Deals Dmg (M) to target & chance of inflicting Stun for 1 turn.

Command Divine Grace

Raises Max HP of allies within area around self for 3 turns & recovers the amount of HP raised.

Command Saintly Healing

Recovers own HP (S).

Command Sentinel

Significantly raises own DEF/SPR for 1 turn & significantly lowers Evasion Rate for 1 turn.

Command Taunting Blade

Deals Dmg (L) to targets within range & increases chance of being targeted for 3 turns.

Command Saintly Wall

Bestows a barrier on self that reduces Phys Dmg (3 times).

Support Holy Knight's Protection

Raises Max HP/DEF

Reaction Paladin's Guard

Chance of taking reduced Phys Attack Dmg.

Resistances

SlashingPiercingBlunt (Striking)ShootingMagic
10%-10%-10%10%5%

FireIceWindEarthThunderWaterLightDark
---15%--15%--------

PoisonFrozenBlindSleepSilence
-------5%--
ParalyzeConfusePetrify (Stone)ToadCharm
50%------50%
Slow StopImmobilizeDisableBerserk
----------
DoomStun
-25%--

Awakening

Awakening Materials
SoulWind Fragment of ThoughtWind Awakening PrismRainbow Fragment of ThoughtAzure Vision Sphere
2★
Awoken Soul of Wind 2★

50

77--
3★
Awoken Soul of Wind 3★

50

2525-1
4★
Awoken Soul of Wind 4★

50

404513
5★
Awoken Soul of Wind 5★

50

758025
6★
Awoken Soul of Wind 6★

50

100100310
Total-247257619

Limit Break

Limit BreakAzure Vision SphereUnit Shard
1st120
2nd140
3rd280
4th2160
5th3200
Total9500

Events・Campaigns

Images

Dario Hourn
Dario Hourn

Comments

KDragon
A good mixed tank for the story and PVE. He has no choice but to sub spellblade all the time which is hindered by his lack of have at least 1 of his subjobs being mag to support his spellblade. He lacks the stats to do damage with his physical subjobs as well, without a master ability to compensate like Miranda. This makes him do pitiful damage, much lower than other MR tanks like Mariale, Raviesse or Tyttas who can at least do respectable damage.
Anonymous
Can SE revive him and make him UR?
<< Anonymous
Anonymous Reply
MRs are probably never really going to be competitive except for "season 1" story, if you've played similar games, whether TAC or ffbe in their maturity you understand how low rarity units are just left behind in the dust

Maybe they add a vc like the one for seymore and owe and an ex job and then be roughly as equal as a neglected UR like whisper, but by then the ex UR will outclass them still
<< Anonymous
Anonymous Reply
of course they can make UR version of him, just make sure to vote for him in the next character popularity poll instead of some random 🔥 girl or something
Anonymous
Assuming he gets rehabilitated a bit with aigaion VC, but not sure by how much
Anonymous
i've been using him for a while, and i think dario is a very versatile tank, considering he is an MR unit. you can shape him to be a physical tank using paladin's guard and high defense armor, or magic tank with magic guard and high spr armor, or you can combine them. he also have a relatively better mobility compared to tank like engelbert or mont with movement +1 or shadow run. you don't need vow of love since he can spam taunting spell with only 19 AP, and use leonis castle instead. his resistances and self buff is also very decent.

i used dario as my main tank, and he is very useful because some high difficulty content need physical tank, and sometimes we need magic tank instead. in arena he can do surprisingly good too. his TMR also very useful for many unit to use. his AI behaviour is quite controllable since we can turn off abilities now.

his weakness would be his almost nonexsitent attacking capability, and many times he only managed to make double digit damage. and he can only be usable with spellblade subjob only, since his other subjob are incompatible with him. also mediena is everywhere right now in arena since everyone can have her, and it's very bad for dario. and like every other non free MR units, it's quite difficult to specifically gather his shard since MR units are rarely featured in summons.

but if you don't have WoL, and you want someone to take a hit for your hard hitting party, you should give dario a try!
<< Anonymous
Anonymous Reply
It's not taunting spell is 18 ap? Btw yeah he great but as you mentioned, mediena is everywhere. And not only that, he also weak against Agrias, furthermore in future pierce will be meta, so it's will be unfavourable for him. Victora that's have def penetration buff from tmr can easily one-shot him.
<< Anonymous
Anonymous Reply
oh right, it is 18 ap! my bad.

yep, arena will not be an ideal place for dario in the near future.. but the way arena work is that meta is always shifting. if we ignore the meta, then dario will always be weak againts pierce/ice element, just like engel to magic and rain to water/strike attack. i think there is still a place for dario in arena... though i will never use him in manual PvP :D
<< Anonymous
Clayton Reply
I agree with this man. Actually, I wonder before why Dario only receive 3/4 damage (of his health bar) against Cid's crush armor and so this explains everything.
Vulgarian
Worth leveling up & buying shards for? I have come to terms with the fact that I am never going to get Vinera. My current tank is Dinglebert, but I don't have a Spellblade on my team yet.
<< Anonymous
Anonymous Reply
Hi,

Can I ask what UoC is?

Thanks
<< Anonymous
Anonymous Reply
Unit of choice, a ticket for you to pick out any non-limited UR unit (some units will not be available). It's 2K paid vis.
<< Anonymous
Anonymous Reply
That's actually not how the ticket works. You don't get to choose.
<< Anonymous
Anonymous Reply
Yes, you can choose. It's UoC ticket, exclusive only in half-anniversary.
Anonymous
Seems like a very promising tank: Resistant to the 3 most popular attack types - Slash, Bullet, Magic (not by much, but hey); can maintain Hate with Taunting Spell; resistant to Earth (Kirufe), and can move easily to the middle of the battlefield.

In terms of HP and DEF, he's very similar to Mont, minus the HP Up passive. With the right gear, he might make a very good surprise tank.
<< Anonymous
Anonymous Reply
He's neither here or there. A decent "tank" if you lack any alternatives. He's mostly a "def" tank with his board and his overall stats + mastery, but his skills are "magic tank" related, making him a little of both and not leaning to either sides.
<< Anonymous
Anonymous Reply
nah..at first he is realy my ideal tank with main+sub like that (spell blade, ninja, and Paladin)...but when you see correctly..he cant use taunting spell if you sub to paladin, because his taunting spell skill at star5 only, and yet his lv6 spell blade skill is only small range atk. the other thing, he is a wind element too, which is to much character for wind. very disapointing
<< Anonymous
Anonymous Reply
You know that if you sub to Paladin he'll have Taunting blade as a skill? Its the same as Taunting Spell.
<< Anonymous
Anonymous Reply
Skills like 'Taunting Blade' and 'Taunting Spell' requires for you to consume AP and strike the enemy before being able to generate the hate acquired from the skill. Meanwhile, skills that does not require AP or an enemy to strike to gain hate gains an advantage over tanks like Dario/Agrias/Engel as these units are more likely to be able to taunt right at the get-go; meaning you do not have to
Chase
Correction: Hourn becomes Hourne

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