English | Aerith |
---|---|
Japanese | エアリス |
Rarity | UR |
Type | |
Job 1 | White Mage (FFVIIR) |
Job 2 | Time Mage |
Job 3 | Rune Knight |
Relation | FFVII |
Acquisition | Summon |
Time Limited | Yes |
Release Date (JP) | Apr 2021 |
Release Date (GL) | Sep 2021 |
Aerith is more or less a support-oriented unit that's best described as an "affinity" unit. Her counter ability and Protective Familiar are decent abilities that will make you want her to stay close to your main units, which will also end up giving affinity bonuses. Since she can increase her SPR and area attack resistance, as well as the team magic barrier, she's more suited to bring against magic damage dealers.
As a support-healer, she only has 1 heal ability (2 if you count LB) and her only form of revival skill is Reraise, which unfortunately is unlocked at job level 25. But as a general support, she does have some useful CT related skills and the incredibly useful Quicken from Time Mage sub job. She can potentially be built more towards a magic damage dealer through Rune Knight sub job, but most of her attack abilities have awkward range.
Similar to Barret, her role in the party might be somewhat niche. She won't exactly be a "main" support that fills all the things that you might want, but she can be useful in certain setups that needs what she can offer.
Restores HP (L) of allies within range & raises DEF for 3 turns.
Effect Type | Magic |
---|---|
AP | 58 |
UseLimit | 1 |
Max Effect (at Lv.20) | Hp: +310x, DEF: +15 |
Range Height | 2 |
---|---|
Area Height | 1 |
Water Unit Allies' Max HP +10% / Water Attack +15, own MAG +15% / SPR +5
Own SPR +20 / Slash/Magic Attack Res +20% / Non-Attack Skill Activation Time -200
Own HP +15% / Area Attack Res +15 / Reraise (White Mage (FFVIIR)) Skill Upgrade: Bestows Reraise on target, allows unit to automatically recover from KO status once per battle (HP recovery (Min)) & raises CT (S) after revived by Reraise Effect.
HP | 2004 | AGI | 54 |
---|---|---|---|
TP | 206 | DEX | 155 |
AP | 155 | Luck | 148 |
ATK | 77 | Move | 3 |
MAG | 353 | Jump | 1 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 90 |
Stats | Bonus+ |
---|---|
HP+ | 27 |
TP+ | 12 |
MAG + | 84 |
AGI + | 10 |
DEX + | 5 |
Luck + | 46 |
DEX%+ | 20% |
HP | 2467 | AGI | 54 |
---|---|---|---|
TP | 214 | DEX | 180 |
AP | 162 | Luck | 161 |
ATK | 96 | Move | 3 |
MAG | 416 | Jump | 1 |
DEF | 0 | Range | 1 |
SPR | 0 | Cost | 90 |
Stats | Bonus+ |
---|---|
HP+ | 20 |
TP+ | 6 |
MAG + | 55 |
Luck + | 11 |
Max Damage+ | 2000 |
Max Level+ | 21 |
Deals Dmg (M) to target based on casters MAG stat & reduces AP & chance of inflicting Immobilize for 3 turns.
Restores HP (M) of allies within range & raises SPR for 3 turns.
Bestows Reraise on target, allows unit to automatically recover from KO status once per battle (HP recovery (Min))
Bestows Reraise on target, allows unit to automatically recover from KO status once per battle (HP recovery (Min)) & raises CT (S) after revived by Reraise Effect.
Decreases own chance of being targeted & raises Area Attack Res for 3 turns (stackable up to 2 times).
Restores target's AP.
Deals Dmg (M) to target based on caster's MAG stat & reduces AP.
Bestows a barrier on allies within area around self that reduces Magic Dmg (3 times).
Restores HP (M) of allies within range.
Deals Dmg (M) to targets within range based on caster's MAG stat.
Restores target's HP (S) and bestows Regen for 3 turns.
Raises Max TP.
Raises SPR/Healing Power.
Chance of recovering HP (Min) of allies within area around self when taking Dmg.
Chance of inflicting Immobilize on target for 3 turns.
Deals Non-Elemental Dmg (M) to target based on caster's MAG stat.
Bestows Float on target for 3 turns.
Chance of inflicting Slow on target for 3 turns.
Switches own location with target.
Bestows Haste on ally for 3 turns.
Bestows Quicken on ally.
Nullifies Slow, Stop, Haste, and Quicken.
Significantly reduces Activation Time.
Chance of inflicting Slow on target for 3 turns when taking Dmg.
Deals Dmg (Min) to target based on caster's MAG stat & absorbs Dmg dealt & significantly raises own MAG for 1 turn & raises Slash Res Piercing Rate.
Deals Water Dmg (S) to target based on caster's MAG stat & bestows Fire Eater.
Consumes own HP to raise own MAG for 3 turns.
Lowers target's Water Res for 3 turns.
Deals Water Dmg (L) to targets within range based on caster's MAG stat & bestows Fire Eater.
Raises Water Attack & lowers Thunder Res
Raises SPR Piercing Rate/Accuracy.
Chance of recovering own AP when taking Magic Attack Dmg.
-5% | -10% | -5% | -- | 10% |
20% | -- | -- | -- | -10% | -- | -- | -- |
-- | -- | -- | -- | -- |
-- | -- | -- | -- | -- |
-- | -- | 50% | -- | 50% |
10% | -- |
Limit Break | Rainbow Vision Sphere | Shard |
---|---|---|
1st | 1 | 40 |
2nd | 1 | 80 |
3rd | 2 | 120 |
4th | 2 | 160 |
5th | 3 | 200 |
Total | 9 | 600 |