|Acquisition||Summer Banners Only|
|Release Date (JP)||July 2021|
|Release Date (GL)||August 2021|
Kilphe (Summer) is a Light bruiser that's equipped to handle mages. Base resistances, master ability, and active buff (Spirit Ward/Spirit Ward Mastery) gives her some tankyness towards magic damage, and being an Axe wielder + the jobs she has available gives her high damage with some penetration towards DEF and Slash. What makes her truly unique is that she's one of the few units that can inflict Freeze/Frostbite debuff, which can decrease the enemy's AP gain.
Having access to thief job is a pretty nice bonus since it comes with a +1 move passive option, and there's also Steal Time that's still useful against most bosses. Her EX abilities might not be crucial, but the additional effects are quite notable and worth considering since it gives her some self sustain.
Lowers target's Light Res for 3 turns, then deals Dmg (L).
|Max Effect (at Lv.20)||Dmg: 200%, Light Res: -38%|
Light Unit Allies' Max HP +10% / Light Attack +15, own SPR +10 / ATK +5%
Own SPR +10 / ATK +15% / Luck +20%
Raises ATK/SPR/Magic Attack Res of allies within area around self for 3 turns.
Deals Dmg (M) to targets within range & chance of inflicting Frostbite for 3 turns & bestows Regen on self for 3 turns.
Raises own DEF Piercing Rate, then deals Dmg (L) to target & absorbs portion of Dmg dealt.
Deals Dmg (S) & chance of inflicting Slow for 3 turns.
Raises ATK/SPR of allies within area around self for 3 turns.
Deals Dmg (M) to targets within range & chance of inflicting Frostbite for 3 turns.
Raises Accuracy Rates of allies within area around self for 3 turns & raises own Slash Attack Res Piercing Rate for 3 turns.
Destroys any barrier that reduces Phys Dmg on target, then deals Dmg (L) to targets within range.
Deals 2-Hit Dmg (M) to target.
Deals Dmg (M) to targets within range & lowers ATK/MAG for 3 turns.
Raises Accuracy Rate/DEF Piercing Rate.
Chance of taking reduced Dmg.
Absorbs target's TP.
Consumes own HP to raise own ATK for 3 turns.
Deals Dmg (Min) to target & chance of inflicting Paralysis for 3 turns.
Consumes own HP to deal Dmg (L) to targets within area around self.
Deals Dmg (M) to target.
Deals Dmg (M) to target & chance of inflicting Doom.
Significantly raises ATK & lowers All Attack Res.
Chance of Counterattack when taking Phys Attack Dmg.
Deals Dmg (M) to target & chance of inflicting Confusion for 3 turns.
Raises own Evasion Rate for 3 turns.
Halves target's CT & raises own AGI for 3 turns.
Deals Dmg (M) to target & chance of stealing an item.
Move +1 & raises AGI.
Raises Aquired AP.
Chance of significantly raising own AGI for 1 turn when taking Dmg.
|Limit Break||Rainbow Vision Sphere||Shard|
|Initial AP & Acquired AP||Damage/Heal Mechanics|
|Rerolling||Farming Dime Memory (Azure)|
|Main Story||Job Point Farming|
|Things to Do First||Royal (Vip)|
|Limit Burst||Unit Stats|
|Equipment (Stats, How to Equip)||Equipment (Level, Awakening, +)|
|Player Info & Name||Bravery & Faith|