own Move +1/ Jump +1/ Evasion Rate +10
Earth Unit Allies' Max HP +10%/Immobilize Res +25, own Move +1/ Jump +1/ Evasion Rate +10
Deals Dmg (M) to targets within range & chance to inflict Confuse/Berserk for 3 turns.
Chance of inflicting Doom on target (target gets KOed after 3 turns).
Raises Max HP/Slash Attack Res/Pierce Attack Res.
Deals 2-Hit Dmg (S) to target.
Significantly raises down ATK for 1 turn.
Restores HP/TP (M) of allies within area around self.
Chance of inflicting Doom on target.
Has a chance to recover ther target from KO & restore very small HP for it
Removes Poison, Blind, Sleep, Silence, Stone, Toad, Immobilize, Disable from self and allies within range.
Deals Dmg (M) to targets within range (does not affect targets with Float status).
Deals Dmg (S) to target.
Raises Max HP.
Raises Strike ATK.
Chance of Counterattack when taking Phys Attack Dmg.
Recover target's HP (S).
Deals Light Dmg (S) to target based on caster's MAG stat.
Raises Light Res of allies within range for 3 turns.
Removes all Debuffs from targets within range.
Raises Dark Res of allies within range for 3 turns.
Deals Dmg (S) to target & lowers AGI for 3 turns.
Chance of recovering own HP (S) when taking Dmg.
Raises own Max HP for 3 turns & recovers the amount of HP raised
Deals Dmg (S) to targets within range & lowers ATK for 3 turns.
Deals Dmg (M) to target & chance of inflicting Disable for 3 turns.
Reduces target's TP.
Deals Dmg (S) to targets within range & lowers AGI for 3 turns.
Deals Dmg (S) to targets within range & lowers MAG for 3 turns.
Raises Debuff Res.
Chance of damage reduction when taking Dmg.
UR Units & Tier List
Espers List & Tier List (Summons)
Reroll Guide: Tier List & Tips