|Job 2||White Mage|
|Job 3||Green Mage|
|Release Date (JP)||Nov 2019|
|Release Date (GL)||Mar 2020|
Potential to be a good unit but her AI is atrocious. There's no point in changing her subclass to white mage because she will literally NEVER use any of her white mage abilities. I've seen her move and do nothing several times instead of casting a buff.
Be very mindfull of which subjob you have equipped.
While in Sorceress you have access to Foul, the AI will inflict friendly fire or miss targets due to cast time 100% of the time in certain stages, not to mention using it to hit only one enemy. It is however good for certain stages as it speeds up farming considerably.
As many people have said, White mage is good for manual mode only since the AI will not use her skills.
Green Mage has Ruin which is M dmg modifier and non elemental so that's what I roll with most of the time.
Final tip, do not forget to level up the Enochian passive skill to raise MAG.
Initial: Max TP +15%, AP Acquisition Modifier +30%, Magic Attack Res Piercing Rate +30%
Enhanced: Fire Unit Allies' Max HP +10% / Confusion Res +25%, own MAG +20% / SPR Piercing Rate +20 / Max TP: +15% / AP Acquisition Modifier +30% / Magic Attack Res Piercing Rate +30%
|Xenoglossy II||Deals Fire Dmg (L) to target based on caster's MAG stat & bestows Man Eater.|
|Scions Fira II||Raises own Magic Attack Res Piercing Rate for 3 turns, then deals Fire Dmg (M) to targets within range based on caster's MAG stat.|
|Enochian II||Raises MAG/Magic Res Piercing Rate/Accuracy Rate.|
|Scions Fire||Deals Fire Dmg (S) to target based on caster's MAG stat.|
|Aetherial Manipulation||Chance of raising CT of allies within range after movement to target panel.|
|Swiftcast||Reduces own Activation Time for 3 turns.|
|Xenoglossy||Deals Fire Dmg (L) to target based on caster's MAG stat.|
|Scions Fira||Deals Fire Dmg (M) to targets within range based on caster's MAG stat.|
|Esuna||Removes Poison, Blind, Sleep, Silence, Paralysis, Confusion, Petrify, Toad, Immobilize, Disable, Berserk, and Stun from target.|
|Cure||Recovers target's HP (S).|
|Shell||Bestows Shell on ally for 3 turns.|
|Raise||Chance of recovering target from KO status and recovering HP (Min).|
|Curada||Recovers Target's HP (M).|
|Cura||Recovers HP (S) of allies within range.|
|Protect||Bestows Protect on ally for 3 turns.|
|Holy||Deals Light Dmg (L) to target based on caster's MAG stat & Guaranteed Hit & bestows Reaper Killer.|
|March of the Saints||Nullifies Doom.|
|Regenerator||Chance of bestowing Regen on self for 3 turns when taking Dmg.|
|Bardark||Raises Dark Res of allies within range for 3 turns.|
|Ruin||Deals Non-Elemental Dmg (M) to target based on caster's MAG stat.|
|Deprotect||Lowers DEF of targets within range for 3 turns.|
|Deshell||Lowers SPR for targets within range for 3 turns.|
|Vitalize||Raises target's AGI for 3 turns.|
|Dispel||Removes all Buffs from targets within range.|
|Saviors Protection||Raises Debuff Res/Magic Attack Res.|
|Emerald Echo||Increases effect duration of Buffs/Debuffs cast by self by 1 turn.|
|Dispel Counter||Removes all Buffs from enemy when taking Dmg.|
|Limit Break||Azure Vision Sphere||Unit Shard|
|Initial AP & Acquired AP||Damage/Heal Mechanics|
|Rerolling||Farming Dime Memory (Azure)|
|Main Story||Job Point Farming|
|Things to Do First||Royal (Vip)|
|Limit Burst||Unit Stats|
|Equipment (Stats, How to Equip)||Equipment (Level, Awakening, +)|
|Player Info & Name||Bravery & Faith|