Deals 2-Hit Dmg (L) to target & chance of inflicting status ailments (Immobilize/Disable) for 3 turns.
Effect Type
Physical
Attack Type
Missile
Element
Wind
AP
43
UseLimit
1
Max Effect (at Lv.20)
Dmg: 213%, Disable Chance: 30% (doesn't change by level), Immobilize Chance: 30% (doesn't change by level)
Range Height
2
Area Height
0
Sadistic Dance (Upgraded in Master Ability 2)
Raises Immobilize/Disable Activation Rate. Raises own Missile Attack Res Piercing Rate for 3 turns, then deals 2-Hit Dmg (L) & & chance of inflicting status ailments (Immobilize/Disable) for 3 turns.
Effect Type
Physical
Attack Type
Missile
Element
Wind
AP
43
UseLimit
1
Max Effect (at Lv.20)
Dmg: 213%, Disable Chance: 30% (doesn't change by level), Immobilize Chance: 55% (doesn't change by level)
Does anyone know if Missile Mastery or Tune Up will do more damage on average? You can only have 2 Passives and she needs Ranger Lore for that range in the Arena.
Don't lvl it and max your sharpshoot. If she has enough AP to cast sharpshoot, she will because it will do more dmg. But if she only has AP for super charge, sadly she'll still use it. Could max focus and equip for most efficiency with charge skills.
Anonymous
Avoid super charge only?
or Avoid both charge and super charge?
My Fred has charge unlocked just to get to some extra stats and it has not ever been a problem. Lucia needs it to unlock Firing Stance, so definitely get Charge, but just 1 point. Super Charge is not worth it, ever.
No they've been recently added to story mode. For example, you can get a green gunner memory The Way of Hourne which is Chapter 1, Section 1, Battle 9.
Here's the link if you want to find out more locations http://wotvffbe.gamea.co/c/djhlugbm